Seven new maps come with this updated for Time Trial mode: running alone against the clock, in this case through abstract obstacle courses of floating blocks. They%26rsquo;re strikingly beautiful in a different way to the game%26rsquo;s real-world city: spacey, chunky, dreamlike.
But a game mode about split-second efficiency doesn%26rsquo;t lend itself to long, illogical levels littered with red-herring blocks that turn out to be just decorative, or to platforms so bright it%26rsquo;s hard to even distinguish them. Your wonderfully exhilarating early momentum is usually undone by one serious slip of the game%26rsquo;s grabbing logic on a tricky jump seconds from the end, causing more fury than fun.
Apr 29, 2009