Metal Gear Rising survey mentions potential sequel

Konami is running a survey designed to gather consumer feedback on Metal Gear Rising: Revengeance and gauge the level of interest in a potential sequel. Among the questions included in the 20 minute survey, which offers US participants the chance to win $500 in retail vouchers, respondents are asked if they’d buy a sequel and what they’d expect from the game.

Initially developed by Kojima Productions before being handed over to Bayonetta and Vanquish studio Platinum Games, Revengeance launched on Xbox 360 and PS3 in February 2013. VR mission DLC was released the following month, while campaign add-on packs followed in April and May.

Konami said earlier this week that Revengeance and PES 2013, the company's largest console releases of the past year, both "sold steadily". A PC version of Revengeance is in the works and set for release “soon”.

We said in our Metal Gear Rising: Revengeance review: “It's fast, flashy, and fun--and it's easy to excuse Revengeance's hiccups when even the simplest battles rival the best cutscenes in any previous Metal Gear.”

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  • Zzombie99 - August 2, 2013 2:54 p.m.

    A sequel is exactly what MGR needs, at least I think so. I really, really enjoyed the core concept and gameplay but was a little annoyed by some kinks, like the camera issues. If a sequel is made and improves on the core stuff, adds some new features, and irons out the kinks - what sequels usually do - then I'll be one hell of a happy camper. Especially if they keep Maniac Agenda around for the soundtrack.
  • occasionalgoldfish - August 2, 2013 11:11 a.m.

    Yes please!
  • winner2 - August 2, 2013 9:27 a.m.

  • kenshinxx - August 2, 2013 9:04 a.m.

    What's this? An actual mature, friendly, intelligent exchange on a message board? So refreshing = )
  • TokenGamesRadarFurry - August 2, 2013 6:12 a.m.

    Actual stealth might actually make it enjoyable for people not keen on the whole hack n' slash aspect, like myself.
  • BladedFalcon - August 2, 2013 8:21 a.m.

    Or, you could stick with the main series, which is made precisely with that in mind, instead of trying to have this branch of the series become more similar, instead of being it's own thing, don't you think? I mean, I'm seriously not trying to offend here, but why would you want a spinoff; something that's MEANT to feel and play different. To be more like the main series? wouldn't that defeat the purpose?
  • TokenGamesRadarFurry - August 2, 2013 8:37 a.m.

    No offense taken. You're right, honestly. I just hadn't thought of it so much as a spinoff at first, so much as a continuation (in spirit/gameplay style) of the main series. Having not followed it much during development, I dlhadn't realize it changed developers to Platinum, so I was a bit dissapointed when I got around to playing it. I love Platinum's games, but I guess I went into Rising with incorrect expectations. I really ought to revisit it now, what with hindsight and all.
  • BladedFalcon - August 2, 2013 11:56 p.m.

    Glad I could help you see it in a different light at least ^^ I mean, there IS a reason why they changed the name from Metal Gear Solid: Rising, to Metal Gear RISING: Revengeance. I mean, the fact that it isn't under the name "Solid" was most likely very intentional, to signify a different style of gem, just like the Metal Gear Ac!d series XD And yeah, if you play MGR: R expecting it to be similar to previous MGS games, then I can understand you being disappointed. But for what it actually is, which is an over the top, fast paced action game? I'd say it accomplishes it's purpose pretty darn well!
  • macrm32 - August 2, 2013 2:13 p.m.

    Honesly, I wouldn't mind a bit more of a stealth focus on a sequel. I don't mean changing the gameplay, just give more options, perhaps. It is a Metal Gear game, after all.
  • artcellrox - August 2, 2013 9:27 p.m.

    Slight problem: if you've played MGR a lot, you'll notice that stealth killing actually takes away from your overall battle rating (since less enemies to increase combo chains = lower rating). Hell, actually stealth killing everyone in a certain section deprives you of any rating for that fight, lowering your overall rating for the level. Personally, the stealth sections felt tacked on to me, so unless they can actually make it feel rewarding and worthwhile in a sequel, I'd rather they concentrated on keeping the game just action and refining those elements.
  • BladedFalcon - August 3, 2013 midnight

    Well, like artcellrox pointed it out, the Stealth actually took away from the main experience in MGR. If you're juggling too many elements at once, chances are none of them are gonna shine, and I'd rather they focused on refining and improving the game's main strengths, which is the combat, pace and blade mode. And well, again, it's a game within the metal gear universe, NOT a Metal Gear SOLID game. As a spinoff, I wasn't aware that a game was obligated to follow the main series so closely in gameplay. It's like complaining that there's no platforming In Mario Kart games :P
  • macrm32 - August 3, 2013 2:05 a.m.

    I get it's not a Solid game, but as far as I know, even ACID had a big(ger) stealth focus. Here's my idea: have the game be more stealthy, but, instead of forcing you to have to be that way, also allowing for the fighting. The Solid series never really gave you a chance if you got caught; you fight to get away, not by choice, but by need. See where I'm getting at? The result would be a bit more Deus Ex in nature, but I think it could work.
  • Swedish_Chef - August 2, 2013 6:07 a.m.


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