Mass Effect 3 demo livestream. Watch it live now!


Mass Effect 3 is less than a month away. That can't come soon enough for millions of gamers. Some are scrambling to get a solid playthrough of Mass Effect 2 to prepare. Those people are probably terrified of touching the Mass Effect 3 demo, which is dropping on Xbox Live this Tuesday.

We don't know the exact time that the demo will become available (hopefully, it's while people in California are awake and at an office, like us!), but count on us to start downloading it as soon as it's live. And once it's on a hard drive, count on us to start livestreaming it. Because we know how much it sucks to be stuck at work when all you want to do is command Turians to do your dirt.

This is your official notice. Stay tuned for further updates here, and via Twitter and Facebook!

Update: Thanks for watching! We'll have the archive embedded soon!

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  • MyCoolWhiteLies - February 15, 2012 10:06 a.m.

    Aw, I only caught the last minute of this. I hope you can embed it soon.
  • Brutalicus - February 14, 2012 7:45 p.m.

    Spoiler alert: Multiplayer is fun as hell. Classes are really differentiated (and even then different races have different powers, i.e. human adepts having Singularity and asari having Stasis), and you can fully level each one separately. Oh, and the single player part is about ten times better on PC, because you can aim.
  • BladedFalcon - February 14, 2012 11:37 p.m.

    I could aim just fine in consoles, thank you very much. Oh, and I enjoyed the single player demo a lot on insane difficulty. So what you said isn't really a fact, just your opinion, good sir. It's all cool and dandy that you enjoyed it so much on PC, just stop trying to apply your view on the rest of people.
  • MetroidPrimeRib - February 14, 2012 11:18 a.m.

    Man this game looks bad. I can't believe BioWare could actually casualize their games more It's literally shoot enemies that don't fight back, cutscene, shoot more enemies that are stupidly easy, custscene. No depth at all. 10/10 BEST GAME EVER IGN APPROVED
  • BladedFalcon - February 14, 2012 11:36 a.m.

    Herp Derp.
  • GR HollanderCooper - February 14, 2012 11:37 a.m.

    We turned it on "Action mode" for the demo to show off the gameplay more than the story. It cut out everything besides shooting enemies, pretty much.
  • MetroidPrimeRib - February 14, 2012 12:31 p.m.

    Isn't this an RPG? Why does that exist?
  • BladedFalcon - February 14, 2012 12:39 p.m.

    It's both an RPG and an action games, always has been ever since the first game, whether you like that fact or not. And the options if I recall correctly are three: the normal mode which is how the game is meant to be played by most people. Action mode which is probably targeted towards frat boys who are only interested in shooting, and lets the game make the major decision and discussions for you. And story mode which is pretty much the opposite: Reduces game-play and action but leaves all the roleplaying and dialog and choices intact, similar to what LA Noire did I guess. Personally, I think both those two modes are lame and only simplify or subtract from the proper game. But as long as they leave the core gameplay alone for those that choose to play it properly, i don't really care about their existence. Basically, they are modes obviously tailored and aimed at casuals, but they do NOT make the game more casual as you accused it to be.
  • BladedFalcon - February 14, 2012 12:40 p.m.

    *Do NOT make the core game more casual if you play it in the proper mode* Is what I meant to say.
  • babyhenchy1 - February 14, 2012 5:07 p.m.

    Also on Insanity, the enemies are relentless. Far moreso than in the first two. Bigger environments also help with that. They really have not "casualized" this game at all from the second. It's much closer to the first in that regard.
  • BladedFalcon - February 14, 2012 10:57 p.m.

    Okay, fully played the demo now, and i can say with confidence, that your complaints are not only hyperbolic, they are flat out wrong. At least if you play the demo fully, on the proper RPG mode, and in hardcore or insane difficulty. The enemies that don't shoot back is only in one single scene, being husks, and it's clearly meant as a tutorial encounter and not a proper, real fight. Had you watched the demo a bit longer where the cannibals appear, or in the next level, you'd have seen that enemies not only shoot instantly back at you, they move and flank you at a rather alarming rate. The movement is far more fluid. Enemies flush you out with grenades, force you to flank them when they are using tower shields and turrets. And oh, the regenerating health you bitch so much about in shooters? It's not divided in sections and works much more like the original halo, (Regenerating shield that goes down quickly, health that has to be recovered using medkits.) than mass effect 2. Oh, and the boss encounter at the end will cream you in less than a second if you don't play it smart. So yeah... you accuse this game of being even more casual than ME2. And that MIGHT be the case if you play it on easy or in story mode. But if you play it on a proper difficulty in the traditional mode? It's actually far less casual than the second one.
  • IChooseUAntistaMON - February 14, 2012 11:05 a.m.

    I love Wrex and Garrus that was m ME1 team
  • Laland - February 14, 2012 3:41 a.m.

    The demo was OK, I suppose, but the voice-acting could have been better. In almost every instance, people talked waaay too fast.
  • muelsknr - February 13, 2012 9:48 p.m.

    For those who don't yet know: Release times are 10am PST for PC, 2am PST for XBL and 4am PST for PS3. Source:

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