Barely 24 hours ago Capcom revealed four new additions to its cross-universe brawler – Chun-Li and Trish from the Capcom side, along with Dr Doom and Super Skrull from Marvel. All are present in the Comic-Con build here today, and I rushed straight there, played a bit with each and leapt back to write up quick impressions.
Before any character specifics, let’s briefly go through the button layout. It’s not quite Street Fighter, nor is it just like MvC2 or this year’s Tatsunoko vs Capcom. Assuming you’re looking at an arcade stick, the top three buttons are light, medium and heavy attack (no punch or kick designation), then on the bottom row you have the launch button (used for air combos) followed by your two partner-tag buttons. To tag someone in briefly, tap one. To call them in permanently, tap and hold. If you’re an MvC adept, it takes some adjusting, but it’ll make sense in no time.
Doom looks and handles quite a bit like his MvC2 incarnation. I spotted several returning moves, from his force beam to finger blasts to his hail of flying rocks (which I heard Justin Wong refer to as “cheap”). The screen-filling ultra combo was also similar to his MvC2 attack, so those who’ve stuck with Victor von Doom through the years will no doubt warm up to him pretty quick. I’m sure there are some nuanced differences that the EVO crowd would pick up on, but I’d say any regular player would feel right at home.
Don’t want to waste four character slots on the Fantastic Four? Throw in the Super Skrull and you’ve got access to all of their powers combined! This guy can stretch like Mr Fantastic, seemingly giving him a Dhalsim-style move set, but he can combine that with Human Torch’s fire and Thing’s super-durable hide. Of the people I played today, Skrull was definitely the favorite, as he both looks and plays amazing. The various spinning fire attacks look incredible and his stretchy rock arms fling at your opponent so fast you can rack up some nice hits with ease. Don’t know if he’ll end up as a tournament favorite or not, but damn, he’s a blast to play.
Yeah, you know what’s going on here. Flashy quick kicks, a slow ass fireball and the required spinning bird kick. I understand why she’s in the game, but with so many other captivating choices available I can’t see too many people bothering. I mean, if I had never seen or played MvC3 before and was here at Comic-Con, stood in line and got up there to play, I would fully expect Chun Li to be there. Waiting to announce is kinda like “well duh.” Kinda like they’re doing with Spider-Man… he’s not announced, but can they really make a Marvel fighting game without him?
Trish is all about harassing the other player. In addition to her electric blasts and ground-shaving super, she has a huge pain-in-the-ass duo built to keep the other guys off balance and ideally far, far away. First up are floating bulbs that hover in place until someone bumps into them – lay some of those down and the other guy will have to keep track of where they are, or risk taking a hit that could link into a double-digit combo. There’s also a portal that rests on the ground, firing a shot upward anytime another player crosses over them. Both add up to a character designed to frustrate and demoralize the other player. I was a bit like “why is there another Devil May Cry character in here?” but it turns out she’s a rather cool addition. In fact, she’s Seth Killian approved, so that counts for like 10 of my recommendations.
There’s also news that Thor and Okami’s Ameterasu are set to appear in MvC3. They weren’t in this build, but then again, Comic-Con has only just begun.
Jul 22, 2010