Eureka Seven Volume 1: The New Wave

Variety, they say, is the spice of life. Mashing together mech-based combat, Japanese role-playing elements, Tony Hawk-style futuristic flying skateboard trickology, and vehicule-based brawling - all the while setting everything in a high school full of hormonally-charged teenagers - man, that's a lot of stuff going on. The result of all these genres coming together is what Namco Bandai's got cooking in their first video game title inspired by the Cartoon Network series Eureka Seven.

Eureka Seven: The New Wave takes place before the timeline of the show, and turns the story around to place you in the role of the government forces (instead of battling against them as the protagonists do on TV). Specifically, the spunky hero is a fella named Sumner Sturgeon, who shows up at a place affectionately known as the U.F. Force New Wave Academy to learn how to handle combat, mech-style.

Talk about one heck of a first day - within a few minutes of arriving, the poor kid immediately falls head over heels in love with a cute female student, and then gets tossed right into a training arena to do battle against her inside an unfamiliar mech.  The kids are in school ostensibly to train to pilot huge behemoths called LFOs (termed "Light" Finding Operation vehicles, although there's nothing feathery about ‘em) that can switch from giant, armed robots loaded with rocket boosters and rollerblades into smaller, swifter more traditional vehicles with the flick of a button. Our aforementioned battle in the training grounds with Sumner's infatuation was a disaster, as she flat-out kicked our butt all around the place while we tried to figure out how best to use our super-powered monstrosity.


Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000