Elveon - hands-on

Elveon's combat is simply revolutionary. We didn't recognize the style - the developers have invented a unique hybrid weapon-based combat system (we like to call it "Elf Kwon Do"). Combat is based on four "weapon schools": sword, bow, dagger and staff, and the role playing element of the game centers around learning from these four schools. But this is no button masher: weapons have incredible mass - a feeling of heft that we've never experienced to this degree before.

Swords not only clank angrily against each other when they clash - some weapons like the staff are nearly useless in confined places like narrow hallways. Finding the right angle of attack, correct timing and using the environment tactically is the rule, not the exception. But combat is just one of the many things Elveon handles with intricate realism and jaw-dropping style all at once.

The developers have cleverly sidestepped a few localization issues by ambitiously inventing an entirely new language. That's right; Elvish. All the spoken parts of the game are in the Elvish dialect, and the short scenes we got to see were astonishingly immersive.