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26 comments

  • aberkromby - July 11, 2012 9:15 p.m.

    I'd like to see more customization in CoD games. Things like different voices, reload animations, tactical vests, patches, NODs, helmets, clothing, camo, maybe different HUD appearances, MOLLE packs, as many attachments as can fit on each weapon (a la MGS4). Just general stuff that makes your character feel like your own. Way I see it, if CoD is commited to focusing on the individual, rather than the team, they might as well go all-out with the customization. They also need to improve the depth of the gameplay. Things like weapon accuracy and reliability should come into play (i.e. the F2000 is outstandingly lethal, but is very prone to jamming). A 1st-person cover system could also be a possibility (but not a necessity). I understand they need to keep the series close to its core, but they also need to give some direction to the series so it stops feeling like the same damn thing over and over again. CoD could also desperately use a new look. That means a new engine, with updated graphics and a newer art design. Something like Bad company 2 or Medal of Honor style visuals would give it a new look, while keeping similar gameplay machanics. Overall, they really need to return to the CoD4 style, where it was more gritty than flashy. (tl;dr) They need to really shake the series up un just about every way for CoD to remain interesting. The sales numbers say the series is fine. But playing the games and watching the trailers tells me it's due for a reboot.
  • aberkromby - July 11, 2012 9:33 p.m.

    To add a bit more, here's my idea for a killstreak system: When a team as a whole is losing badly, give them an attack chopper or some other killstreak. This will help balance and even out the matches, and can elimitate some problems with poor matchmaking. This can branch out to smaller scale things too, such as when you lose a flag in domination, you get a pretator missile or a UAV. It won't reward the losing team for doing badly so much as it will give the winning team an extra hurdle to jump over to prevent them from completely steamrolling their opponents. Done right, it will balance the games rather than unbalance them (which is what the current system does). Yes, I know. It's not technically a "killstreak" system. But pure killstreak systems don't make much sense to begin with (after all, why would you give the already superior players the opportunity to do even better with even less effort).
  • avantguardian - July 12, 2012 2:21 a.m.

    ya' know, i like it. it's kind of like "drop zone", but you get rewarded for sucking. or, more realistically, being out-classed by your try-hard opponents. as a player who wins much more than he loses, i would actually fully support this(let's face it, kids are TERRIBLE at this game). then again, a lot of the better players would still probably whine relentlessly about that stupid, random, unearned chopper that took away their precious killstreak.
  • aberkromby - July 12, 2012 7:13 a.m.

    That's the thing, it isn't really meant to reward either team for anything. The chopper (or whatever it is) should give a boost to the losing team, a boost that may or may no be able to pick them up off the ground. If it does pick them up and gets them going, they will have to face the same killtreak when the match turns around. It id DOESN'T pick the losing team up, then they were screwed anyways and the chopper isn't going to change anything. Although I have to admit that I don't think Treyarch or (what's left of) Infinity Ward have the development talent to implement this system without ruining the game.
  • bamit11 - July 11, 2012 7:58 p.m.

    First and foremost... BRING BACK WAR!!!
  • Divine Paladin - July 11, 2012 6:22 p.m.

    I don't think that most of these things can be accomplished successfully on the Quake III engine. It'd be nice to see, but I doubt any more than one of these things will come remotely close to happening.
  • pin316 - July 11, 2012 3:46 p.m.

    long-ass post - read if you fancy :) Some of these ideas are pretty awesome in theory but based on track record they most like would be not so great in practice. example - Total customisation weapons: Theory - everyone can tailor their own weapons with a personal touch allowing for much more variation and freshness in every game as you have to adjust to the little differences Practice - it is quickly determined that 'weapon X with settings A, B and C' is the best setup due to shot-registering/tracking/general damage-per-sec etc. games quickly turn into two-tier affairs of people who know this and people who don't Same applies for the loadout customisation. And as for the new game modes with more objective-based games - terrible idea in practice. Yes, if the community that played CoD was the type that played towards objectives it would be great, but it's not...unfortunately the game is rife with people who care more about some arbitrary K/D score than actually winning games, and more objective-based modes is basically just more ways to abuse game-modes to artificially inflate K/D scores. The suggestions regarding the feel of the game are perfectly valid, and I hope that happens. Same with the more two-sided maps suggestion. But as for things like game-types and weapon loadouts, to be honest i'd much rather see a dev for a big franchise just turn around and say "we're taking it back"...forget all the fluff and things that cater for abuse, and just give us completely polished basic MP... - FFA, Squad deathmatch, KOTH with moving hills and time expiration to prevent kill-farming. - A small selection of balanced weapons, catering for different playstyles - levels/xp unlocks purely cosmetic changes - ribbons/medals/skins should let you show you're awesome, but should not change pure gameplay to give you more of an advantage...think about it, how lame/predictable would the NFL be if the superbowl winner got the 1st draft pick? - perks are ok, but only where they enhance your play-style, not break the game realistically - anything that provides an unfair advantage beyond pure skill should be stripped out...I don't know about everyone else, but i'm personally fed up of getting a game that supposedly has all these hundreds of ways to customise your character, only for it to turn out that if you don't choose one of 2/3 specific setups you're automatically at a disadvantage. Options should only be provided where they allow for gameplay to remain balanced.
  • forestfire55 - July 11, 2012 2:41 p.m.

    Kill streaks should require more skill to use, not just click a button, but maby a helicopter actualy comes down and throws a rope down so you can clime up and fly/gun it, also im shure the anti-air rocket launchers will be better to reduce killstreak rape
  • kor2disturbed - July 11, 2012 2:26 p.m.

    I agree with every single one of these things, doing all this just might make call of duty feel fresh again.

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