• TheFailClubYT - July 16, 2012 11:34 a.m.

    There needs to be more strategy involved with the actual gameplay. So far all I've seen in COD as far as strategy is just what perks go good with which guns and that sort of stuff. They need to put good routes for striking objectives head on and side routes for flanking and the games where stealth is a good idea, like S&D (if it's coming back). Yes, they already have those, but if it was used in a more unexpected way, it'd be more than just another tunnel or pathway down the side of the map. Kinda like the secret places on Highrise in MW2. Also, I think if they did the character customization, they could have clan colors/clothes like a sports team (only real world example I can think of) to distinguish the different groups, to make your clan stand out from the others in battle. About the 10 points thing, I'm not sure if it's a brilliant idea or an utter failure. If guns cost the same amount of points depending on class, It wouldn't work as well as it would if the more points for the later unlocked. It really depends on how they implement it in-game, if it's legit that is. One last thing, I don't know if they develop them at different times which would effect release dates, but if they can, they should release all DLC at the same time. I play on PS3 and I (and I'm sure many other people) hate waiting an extra month for map packs. And I'm also sure that PC players hate waiting even longer for theirs.
  • mark-william-witte - July 12, 2012 10:38 p.m.

    of all the things not to change, its the loadout system...
  • zombi3grim - July 12, 2012 9:41 p.m.

    I agree with all of these except reducing the killstreaks. Im sorry, but I ENJOY raining unstoppable death. I may not be good enough to get to the top tier streaks, but when my care package contains some evil death chopper, I giddy like a god damn school girl when I tear up the map. I dont give a fuck if Im not "hardcore" or whatever you kids call it these days. Im a surgical tech with two kids and a wife. I dont have 16 hours a day to devote to games. Im sorry if MY having fun comes at the expense of you not being able to show off how "hardcore" you are. Killstreaks are what makes CoD different then all the other "realistic" military shooters. Dont take it away. Fuck it, add more. As long as you have ways to deal with the streaks, like shooting them down or making them not be able to see you, Im all for it.
  • avantguardian - July 13, 2012 12:01 a.m.

    i think people's problem with killstreaks stems from the whole "making the rich richer" argument. no one cares if some kid gets a nice care package. they have a problem with the guy who's already really good getting a pavelow or chopper gunner every match (really though, why more people don't use blind eye is beyond me, makes that shit useless). i only use uavs and vests, so i personally could take or leave the crazy stuff (though i loved my blackbird/chopper/dogs in blops).
  • avantguardian - July 13, 2012 12:03 a.m.

    i think people's problem with killstreaks stems from the whole "making the rich richer" argument. no one cares if some kid gets a nice care package. they have a problem with the guy who's already really good getting a pavelow or chopper gunner every match (really though, why more people don't use blind eye is beyond me, makes that shit useless). i only use uavs and vests, so i personally could take or leave the crazy stuff (though i loved my blackbird/chopper/dogs in blops).
  • avantguardian - July 13, 2012 2:38 a.m.

    i love that it said i got the recaptcha wrong, and then posted it...twice.
  • ARCHANGEL309 - July 12, 2012 2:09 p.m.

    All great ideas, I want them to make kills and deaths not count towards a player's K/D, to encourage team play in objective modes.
  • zombi3grim - July 12, 2012 9:24 p.m.

    Im assuming you mean kills and deaths IN objective games not counting towards your K/D. I can agree with that.
  • Manguy17 - July 12, 2012 5:56 a.m.

    The point about chokepoints in maps is so true, I found it hard to place my finger on just why I didnt like mw3 maps, I thought it was to do with less verticality, but its definately the lack of chokepoints.
  • avantguardian - July 12, 2012 2:25 a.m.

    easy, lose the noob tube. it is seriously the blight to end all blights. "not gonna happen" you say. well, okay about this: i guess i have less of a problem with actual noobs using 'em (it's their prerogative to cheat themselves out of ever learning how to actually shoot someone.), it's more the 15 prestige guy who's just a cheap asshole. the best way i can see to combat this is to simply lock you OUT of specific pieces of kit after a certain level or prestige. of course, this makes WAY too much sense to ever actually happen.
  • zombi3grim - July 12, 2012 9:27 p.m.

    No. No it doesnt make too much sense. It doesnt make any sense, really. Why would you take AWAY pieces of a kit that you EARNED by leveling up? Theres plenty of ways to combat a noobtuber. So much now that their hardly even a problem anymore. I hardly even come across noob tubers because its pretty much common knowledge how to combat them. Google "anti noob tube loadout for call of duty."
  • avantguardian - July 12, 2012 11:48 p.m.

    if you think noob tubes aren't rampant, you obviously don't play hard-core. i use trophies religiously, only becuse you HAVE to to play objectives in hard-core. i also never said anything about unlocking the noob tube. you can have it from the start for all i care. just as long as you take it away eventually. a compromise would be to create tubeless lobbies, but that would just serve to further splinter the player base. but the real question is: why include them at all?
  • zombi3grim - July 13, 2012 7:29 a.m.

    You never take away something from the player in a progession system. Ever. You always reward. I play all the modes. You dont see noobtubers anymore. And if you do, like I said, google that phrase and create your loadout to deal with them. Its not hard. Its not even that big of a problem. You notice your the only one on the comments with a problem with "noobtubes." Thats a MW2 thing, man. We've had two games come out since then. Its over.
  • avantguardian - July 13, 2012 4:21 p.m.

    again, play hard-core. you are terribly wrong. i'm a 13 prestige, i only play hc domination. tubes, tubes, tubes. and if "it's over", why did acti add MORE tubes (letting you carry one as a secondary, wtf?). no one will deny that core has been severely nerfed in mw3, especially when it comes to explosives (seriously, semtex is almost useless unless you stick it on somebody). core is also TERRIBLE in this game. blops is my favorite cod, for many reasons, but a huge one is the noticeable lack of tubers. they also neutered quick-scoping. BOTH of these are back in mw3. if you don't think they are, you're just kiddin' yourself. also, there's like ten people commenting on this article. i would hardly call that an accurate representation of the cod community. lol. and what's with arbitrary rules on progression? why?
  • FireIceEarth - July 11, 2012 11:54 p.m.

    "Gamesradar don't make games, but if they did, they'd probably be the best games in the world."
  • P0ck3tC1am - July 11, 2012 10:55 p.m.

    I wasn't really interested until I got to REDUCE, makes me remember why I love you guys, full homo. MW3 I just can't get into it cause everything seems like a UAV thing. Your on the map whether you're doing anything or not, then there's the Heartbeat sensor. I feel like I'm wasting my perks to hide from these when I could be using them like I did in CoD4 to boost my guns power. 3 killstreaks was enough for me, you didn't really camp to get 7 kills, you camped because you as for the rest of my post Custom...EVERYTHING:It would be a nice addition to the game, I bet they could figure in the Army of Two custom mask thing, going on a website and making a custom skin for your gun. Future Guns: Well the reason why we've been seeing the same guns in the MW series is cause they really haven't made different guns, BUT putting us in the future, could give us some concept guns. Hacking blah blah: It really doesn't work in-game per say, most of the time it was just used on care packages to booby trap them. It just took to long. As far as maps go: Treyarc so far are masters of doing maps right, very detailed, and in depth layer wise, their games don't have that cartoony feel like the MW series does. MY INPUT: ...snipers, keep them like they were before the sniper patch on Blops. Cheap game ruiners who just try to do what everyone else is doing, I'm playing search not team deathmatch GTFO.
  • aberkromby - July 11, 2012 9:15 p.m.

    I'd like to see more customization in CoD games. Things like different voices, reload animations, tactical vests, patches, NODs, helmets, clothing, camo, maybe different HUD appearances, MOLLE packs, as many attachments as can fit on each weapon (a la MGS4). Just general stuff that makes your character feel like your own. Way I see it, if CoD is commited to focusing on the individual, rather than the team, they might as well go all-out with the customization. They also need to improve the depth of the gameplay. Things like weapon accuracy and reliability should come into play (i.e. the F2000 is outstandingly lethal, but is very prone to jamming). A 1st-person cover system could also be a possibility (but not a necessity). I understand they need to keep the series close to its core, but they also need to give some direction to the series so it stops feeling like the same damn thing over and over again. CoD could also desperately use a new look. That means a new engine, with updated graphics and a newer art design. Something like Bad company 2 or Medal of Honor style visuals would give it a new look, while keeping similar gameplay machanics. Overall, they really need to return to the CoD4 style, where it was more gritty than flashy. (tl;dr) They need to really shake the series up un just about every way for CoD to remain interesting. The sales numbers say the series is fine. But playing the games and watching the trailers tells me it's due for a reboot.
  • aberkromby - July 11, 2012 9:33 p.m.

    To add a bit more, here's my idea for a killstreak system: When a team as a whole is losing badly, give them an attack chopper or some other killstreak. This will help balance and even out the matches, and can elimitate some problems with poor matchmaking. This can branch out to smaller scale things too, such as when you lose a flag in domination, you get a pretator missile or a UAV. It won't reward the losing team for doing badly so much as it will give the winning team an extra hurdle to jump over to prevent them from completely steamrolling their opponents. Done right, it will balance the games rather than unbalance them (which is what the current system does). Yes, I know. It's not technically a "killstreak" system. But pure killstreak systems don't make much sense to begin with (after all, why would you give the already superior players the opportunity to do even better with even less effort).
  • aberkromby - July 11, 2012 9:40 p.m.

    Haha sorry bout my string of long posts guys, but I have to add just one more thing: The developers need to INCREASE THE DAMN RECOIL. The laser-accurate super-soaker guns that have plaqued the series since MW2 are the biggest reason for the annoying twitchy gameplay.
  • avantguardian - July 12, 2012 2:21 a.m.

    ya' know, i like it. it's kind of like "drop zone", but you get rewarded for sucking. or, more realistically, being out-classed by your try-hard opponents. as a player who wins much more than he loses, i would actually fully support this(let's face it, kids are TERRIBLE at this game). then again, a lot of the better players would still probably whine relentlessly about that stupid, random, unearned chopper that took away their precious killstreak.

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