Blizzard unveils Mists of Pandaria Talent Calculator

The Mists of Pandaria expansion for World of Warcraft is slated to bring some interesting changes to the long-running fantasy MMO, and this week Blizzard released a Talent Calculator to prepare future Pandarens and Pandarian explorers alike for the new and (reportedly) improved Talent System.

Now available for your tinkering pleasure, the Talent Calculator demonstrates the many ways in which each class can be used as a jumping-off point to create vastly different characters by combining one of three specializations with a multitude of talents, which are themselves unlocked every fifteen levels. Entitled "Talents 2.0”, Blizzard created the new system to facilitate more variation between characters, and encourage players to experiment beyond the so-called “cookie cutter” builds.

Talents 2.0 is just one of many tweaks, additions, and surprises listed for Mists of Pandaria. Earlier this month, Activision-Blizzard announced to investors it had lost another 800,000 WoW subscribers in the previous year on top of the nearly one million defectors reported in the year before that. It's unclear if Mists of Panadaria has what it takes to reverse that trend, but judging by the early buzz Blizzard can afford to be caustiously optimistic. Let us know what you think of the talent tweaks in the comments below.


  • arzka - November 27, 2011 3:10 a.m.

    I wasn't too happy about Cata's "new" "improved" talent tree or dumbing down the system every possible way. It seems Kungfupandaria is going further the same path. I'm not 10yo, so I doubt I can be arsed to buy the new expansion, I'll just quit. What comes to talent trees, sure, raiders have had it tough - people demand exactly the best possible spec and in some cases you won't get into raids without the one that provides the best throughput. If you drop down the choices to just a few and make all the options very similar to each other, does that change anything? I'm sure the guys at EJ will spend a few nights doing calculations and will come up with the best possible setup. What has changed? Well, for one thing PVP'ers are screwed more than before. In WotLK I used dual tree setups constantly, and I loved them. They weren't the best in damage or best in healing, but they were something in between. Even now my druid setup is pretty much what many others use too - some tank skills, some cat skills and changing the form to suit different situations. What do I have to expect from the next version? No more changing between cat and bear, so I'll either be a bear -> probably a fail on bgs, or I'll be a cat, or in other words just another form of a rogue. Yippee. :P Also, I no longer have the choice of actually staying in the form I want and changing them depending on the situation - the game does it for me. Sure, it helps the teenagers who can't really figure out how things work, but I want challenge. I don't want some pokemon clone that requires just bashing two buttons down with monkey rage. Even less I want something that seems to be all kungfu panda and pokemon. If I could give a rat's ass about either, I would've played something that has them. Give me WotLK and I'll keep on playing. Throw Pandaren at me and I'll vomit and quit.
  • Memph - November 26, 2011 9:51 p.m.

    Many here don't seem to undestand what this system is trying to accomplish. The old talent system was rubbish. If you didn't have the one and only Elitist Jerks spec for your class, you were booted from raids. Wrath had what? 71 talent points and you actually got to choose where to put one or two of them. Whoopee. This actually gives options and meaningful choices. Do you want Blast Wave, Or Dragon's Breath? Do you want a flat increase to a skill's power, or have another 2min CD to at your disposal? A getout move, or damage absorbtion? Gap closers or snares? It sure beats talents like 1% extra crit, eating u 3 talent points, not even being an option as if skipped your DPS is gimped. This is looking a large step towards there be 2 of the same class and spec characters in a Raid, with different talents and playstyles, and neither of them being 'wrong'. Really, think it right through.
  • Memph - November 26, 2011 9:53 p.m.

    Jeebus GR, please please can we have an edit function pretty please? I never proof read until post and cannot type for fuck at 5am :L
  • nounjhgdfh - November 26, 2011 8:02 p.m.

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  • bassfu - November 26, 2011 1:38 a.m.

    Shouldn't that be 3.0? They did a revision for Cata. Eh whatever, SW:TOR has won me away.
  • IceHawk79 - November 25, 2011 1 p.m.

    As a tank, I am not happy that Fury and Arms, if specced can learn Shockwave. They really should just keep the talent system the way it is. Im not happy with this new talent system at all.
  • IceHawk79 - November 25, 2011 1:02 p.m.

    And alot of the "starting talents" are complete BS. Oh yay, I can charge not once, but twice! Or even better in combat!
  • Memph - November 26, 2011 9:41 p.m.

    Why is a spec you don't play getting a talent a bad thing? What's it to you, when you still get Shockwave? Personally i'm looking forward to having the options and if you don't find charge an extremely useful gap-closer / getaway mechanic conbined with intervene then you may as well be playing another class. It's the best single trick warriors have that other classes don't.
  • StoneDreadnaught - November 25, 2011 12:55 p.m.

    Blizzard really should've reversed from making the game more fun to 'casual players'. Casual players DON'T play WoW; The hardcore do. That's the big reason why MMO's are so daunting, so hard to understand. They're very dense, complex games that you HAVE to spend a good deal of time in to be good at. Now? Everyone can play, and there's no challenge anymore. At least, that's what it seems like to me looking at this calculator and all the changes coming with this expansion.
  • romaules - November 25, 2011 2:43 p.m.

    i wholeheartedly agree with you, its the reason i quit wow when wrath became lolcasual. came back to try cata and it wasn't much of a improvement, i used to be a top 40 man raider back in my day, one of the few guilds to finish ICC.
  • spekko - November 25, 2011 8:18 a.m.

    Blizzard wants to make builds more unique, so they reduce to number of talents to six per character? How is this improved? The talents are still focused around 1 or 2 skills, so for example, every DK tank build will be EXACTLY the ame now, while before there was at least some variety. clap,clap,clap. Good job Blizzard.
  • chrisda - November 25, 2011 10:32 a.m.

    Trust me, no one hates this new system more than me. They have completely demolished Warlocks. I've spent years perfecting myself as a lock and now they're completely changing them so i have to start over. They pretty much turned destruction into a ranged rogue. Thanks Blizz, i definitely need a second rogue.

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