Bethesda says it's still on track for release of Skyrim modding tools

The great thing about PC gaming is that many publishers allow the release of modification tools to allow gamers to change bits of the game code. It keeps up interest, allows communities to thrive - and probably gives them an idea of what people would like from sequels. Such a set of tools is coming for PC owners of Skyrim - and they're still on track for this month!

Above: An artist's impression of how you could mod Skrim, if you felt so inclined

In case you still need the exact wording, Bethesda said of the Creation Kit on its Twitter feed: "We're still looking to have it out this month". Told you so. But don't think this means nothing to you if you don't 'do' modding. The best mods will be made available to download via Steam, so you can sample the best mods and rate them.

If you want an example of just how good fan-made mods can be, check out the German-made Nehrim (wow that was a close call for names!) based on the Oblivion engine:

Fully voiced (with many, many more voice actors than the original - see what we were just saying about ideas for sequels?) and with many, many hours' worth of story and side quests, it's as-near-as-dammit a full-blown expansion pack. Nay, a full game.

Of course, that game did take some four years to make, so we will probably see the first, full fan-made Skyrim episode in... ooh... 2016? In the mean-time, expect plenty more minor mods like this Randy Savage dragon as well as whatever DLC Bethesda itself has planned.


  • darron13 - January 19, 2012 1:09 p.m.

    I f*cking LOVED Nehrim Amazing game and surprisingly managed to look considerably better than Oblivion
  • db1331 - January 19, 2012 7:02 a.m.

    "The great thing about PC gaming is that many publishers allow the release of modification tools to allow gamers to change bits of the game code." ONE OF the great things, Justin. ONE OF. Most of the cool new stuff you console players love about Skyrim, you have the Oblivion PC modding community to thank for it. From companions and crafting, to execution finishers, dual wielding and improved archery. The PC players made it, Bethesda saw that it worked, and put it into their next game. You're welcome.
  • ThisIsMyFuckingThirdAccount - January 19, 2012 6 a.m.

    I'd love to try my hand at this if the tools are n00b friendly. I played around with UDK and it was a tad too intense for me.
  • db1331 - January 19, 2012 7:04 a.m.

    Bethesda's kits are very noob friendly. Start small by building a house for your character. Once you get the hang of that, you can make a dungeon or small bandit camp for people to try out.
  • comaqi - January 19, 2012 8:27 a.m.

    I've fooled around with it before and I can also vouch for it being n00b friendly.

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