Someone in Arkham City is stealing identities--more
specifically, slicing off faces. True Batman fans may already have an idea of the
villain behind it all, but for those who don’t know the Dark Knight’s legend,
more evidence is required to find out who’s behind these murders. Here’s how to
get this mission done--spoiler-free of course--as soon as each portion of it
Make sure to check out the rest of our Batman: Arkham City guides!
The Identity Theft side mission can be officially
started as soon as you exit the subway
following your disabling of Penguin’s third communication disruptor. The first
victim can be found just east of the subway exit. This victim’s location will
be the only information explicitly given to you by the Batcomputer in regard to
After scanning the victim’s head and the blood nearby,
follow the trail north around the building, then south, and finally east.
You’ll come upon a witness with more information, but unfortunately none of it
pertains to victim #2’s location.
The second Identity Theft victim only appears after you’ve
completed the first main story mission inside the Museum. Look for a small
alleyway in the middle of the building north of Ace Chemicals. Scan this victim’s face and the weapon next to
him. After a lengthy conversation with Oracle, it’s up to you find the next
lead. Head south.
Once again, the next victim will not appear until you
progress past a certain point in the game. Finish your time in Wonder City and
rescue the infamous new inmate when you get back to street level. Now you are
finally free to find the third victim, who is lying in the middle of an alley
on the south side of the Ace Chemicals building. As you approach the corpse, Batman
should make a remark about finding another victim; if he doesn’t, quit and
reload your game.
Scan the victims face and the spot of bleach near his body.
Follow the trail of bleach to another alley to the northwest, interrogating the
inmate you find there. Finally, you have the location of the killer’s hideout:
an apartment just east of the courthouse. Enter the hideout and listen to the
journal on the table to trigger a scene. Hack the console afterwards to escape
the hideout, completing the mission.