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Assassin's Creed: Brotherhood DLC launches March 8

Have you bought up every business in Assassin's Creed: Brotherhood's version of Rome? Found every flag? Solved every Cluster? Dominated in multiplayer? Then we've got some good news: more AssBro is on the way March 8, when the first DLC expansion – titled The Da Vinci Disappearance – hits Xbox Live and PSN with a new single-player storyline, new Achievements/Trophies and a handful of add-ons for multiplayer.


Selling for 800 Microsoft Points or $9.99 on PSN, Disappearance picks up more or less where Brotherhood's story leaves off, and begins with Leonardo Da Vinci's kidnapping at the hands of a shadowy cult called the Hermeticists. Naturally, this obligates Ezio to set out in search of his old friend, recovering stolent paintings and visiting new places along the way.

 

If the multiplayer additions are any indication, those new places will probably take Ezio to Spain, seeing as Granada's famous Alhambra fortress will appear as a new multiplayer map. Also new are two game modes: Escort, in which two teams compete to protect or assassinate a VIP, and Assassinate, which appears to be a straight-up, six-to-eight-player deathmatch. Finally, four new characters are joining the roster: the Pariah, the Dama Rossa, the Marquis and the Knight, all pictured below.

 

Brotherhood was a pretty fantastic game, so more of it is definitely a good thing – especially if it involves more Leonardo, who barely played a role in the game's "main" storyline. And even if the new missions aren't much better than Assassin's Creed II's so-so add-ons, the multiplayer additions alone could make this worth the download. Expect to see more details in the coming weeks as we draw closer to its near-imminent release.

Feb 17, 2011

About the Author
Mikel Reparaz

After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.