Much like indies, streaming is an area traditionally dominated by PC. However, during the last 12 months consoles have really started to catch up. During E3 last year, streaming your own PS3 or 360 games took a little technical know-how and some pricey hardware. By comparison, the PS4 and Xbox One are amazingly stream-friendly, with owners given easy access to services like Twitch and UStream.
Whether in response to consumer demand or the millions that are watching eSports, publishers that once seemed to fear the possibilities of streaming are now embracing it. Even Nintendo, a company that once tried to block Super Smash Bros. from being played on Evo’s fighting game tournament stream, is now hosting hours of Twitch content during E3, including a Smash Bros. tourney of its own. Playing your games to an audience has gone mainstream, as streaming transitions from a nice perk to a prerequisite for all games, and this year's E3 will reflect that change.