Zelda: Ocarina of Time's Death Mountain Crater in Unreal Engine 4 is so hot

You've already seen what the Temple of Time would look like 20 years and 30 trillion polygons and shader effects later. Now prolific Unreal Engine artiste CryZENx has given the same treatment to some of The Legend of Zelda: Ocarina of Time's more exotic locales, including the Death Mountain Crater.

I'm really excited to see the new world of The Legend of Zelda for Wii U when it comes out later this year, but until then I'll gladly indulge in a few beautified nostalgia trips.

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Connor Sheridan

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and was formerly a staff writer at GamesRadar.