Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
Don't miss these
Arc Raiders Shared Watch event update.
Third Person Shooters Arc Raiders dev uses clip of Shroud summing up "game dev in a nutshell" to reinforce how Embark "failed"
Mass Effect 2 - Garrus
Adventure Games The 25 best video game stories of all-time
Peak
Co-op Games Peak devs originally borrowed from Zelda Breath of the Wild's climbing, but "everything changed" 1 week into development
James holds the Alice stuffie in concept art by Jean Walter
Adventure Games Alice Madness Returns creator American McGee is making a spiritual successor, and he's not worried about EA
Robert rides the elevator to work in Dispatch with his dog Beef, looking out of place surrounded by superheroes
Adventure Games Dispatch leads faced down publishers telling them single-player narrative games were "niche, or worse, dead"
Two-headed dragon spewing fire in Sword Hero
RPGs Solo dev's Kickstarter proves there's a huge appetite for open-world RPGs inspired by early '00s classics like Gothic
Clair Obscure Expedition 33
RPGs Clair Obscur: Expedition 33 lead says the secret of the J'RPG's success is to "not care too much about the players"
Heroes of Might and Magic: Olden Era Big in 2026
Strategy Games 2026 is going to be the year of Heroes of Might and Magic: Olden Era, whether or not the strategy game launches in full
A screenshot of the player in Starsand Island at the ranch shop looking at a chicken
Simulation Games I've played Starsand Island for 25 hours, and this is the most invested I've been in a cozy game for years
Mewgenics
Roguelike Games "What else are we going to do, another f***ing platformer?": Mewgenics took 15 years to dominate Steam, but its secret sauce was cooked up in just 2 weeks
Ghost of Yotei
Open World Games After 70 hours with Ghost of Yotei before the game even launched, it's now my only platinum trophy of 2025
Clair Obscur: Expedition 33 lead Gustave faces a gommage
RPGs Clair Obscur: Expedition 33 devs' next game will focus on "what we think is cool" rather than trying to please everyone
Big Walk
Games 6 years after Untitled Goose Game's viral success, its devs seek solace in a chill co-op puzzler
A Vault-Dweller with a backpack looks at their Pip-Boy in front of the Vault door
Tabletop Gaming New Fallout solo RPG lets you go off the beaten track, no gamemaster or party required
Clair Obscur: Expedition 33 screenshot of Verso, a man with black hair with white streaks running through his fringe
RPGs After Clair Obscur: Expedition 33's divisive Best Indie TGA win, publisher's CEO admits the J'RPG is "blurring the line"
  1. Games
  2. Adventure

Zelda meets Twin Peaks in... Falling Sky, the game you’ve never heard of, made by one person, and up for one of gaming’s top awards

Features
By Andy Hartup published 6 December 2017

We chat to the creator ahead of the Game Awards this week

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

Let me tell you a little about Falling Sky, because you’ve never heard of it. It’s a third-person mystery game in the style of Heavy Rain and Deadly Premonition, set in a fictional town in a faceless American suburb. The core story follows Daniel and his young brother Tommy, who set out to find out the truth behind their mother’s disappearance. It features a fully mo-capped cast, using actors who appeared in Horizon: Zero Dawn, Dark Souls, and Dragon Age Inquisition, a fully explorable fictional town, and hundreds of lines of recorded dialogue. It has been nominated for an award at The Game Awards this week. Oh yeah, and it was made by a single person. A student, actually.

Jonathan Nielssen is a student at the National Film and TV School in the UK, attending the Game Development course. He also lists himself as the Director and Developer of Falling Sky, as well as the Animator, Character Designer, Environment Artist, Programmer, AI Programmer, UI Designer, and Technical Artist… phew. Sure, several other people have assumed roles around Falling Sky via scriptwriting, production, marketing etc, but the core creation and execution is purely Jonathan’s remit. What he’s achieved with his project in under 12 months - from concept to the current, snapshot version - is phenomenal. “It was intentionally too ambitious,” Nielssen tells me, during an interview ahead of the Game Awards. “The benefit of developing a student game is that you have freedom to experiment with whatever you want, which is a big part of what you pay for. You don’t necessarily need to sell your game so I just wanted to scope it out and see how far it can get.”

While the game has inevitably changed over the single year he has been working on it, Falling Sky remains true to the original concept that Nielssen first envisioned when he started his course. “I wanted to blend Legend of Zelda and Twin Peaks into a game. I really wanted to create a narrative-led game that mixes in elements of open-world adventure and point-and-click titles,” he explains. The end result is very much that, albeit with fewer Bokoblins and more suspicious, small-town-American residents. The ambition shown in this project is frankly astonishing, and either by good fortune or prescient design, the story is very much on trend too, with the return of Twin Peaks earlier in 2017, and The Mist, bringing the small town mystery back into focus.

You may like
  • GamesRadar's best of 2025 series featuring Blue Prince Blue Prince is a "true hybrid" of video and boardgame genius, and its creator thought it'd be "niche of niche"
  • Key art for Cairn showing a character clambering up the side of a cliff loaded with rope and gear, with a sunrise in the sky - framed by the GamesRadar+ Big in 2026 frame "We wanted to explore that longing for absolute freedom": Cairn is a survival climbing game about human will, endurance, and sacrifice
  • Silksong heroine Hornet on dark rocks We will never get another game like Hollow Knight: Silksong

Small town, big ideas

However, the desire to tell a story around these very TV-centric concepts was an initial problem for Jonathan. As with almost all major, AAA games, the evolution of Falling Sky was a difficult one and the project was in danger of being derailed before it even began. “The lowest point was at the beginning when we struggled with getting the story right,” he explains. “We tried at first to write out the story and then make the game, much like a film would be first written and then shot. Mohsen (Screenwriter), Nikolay Savov (Producer) and I had many meetings and discussions. However, we couldn’t figure out how exactly the gameplay would fit in our initial idea and it just did not feel right. Two months into the development process with every other student having a clear objective, we had to scrap our plans and start from scratch with whatever assets we had built already and what we felt we can create on time.”

Losing two months of work would be a challenge for a development team of 50, with a three year period to create their game. For a single student with less than a year to create a project that could launch or stifle their career, it was undoubtedly a serious blow. As such, Jonathan decided to work on the characters and the environments while the actual story and gameplay elements were figured out. One of the few luxuries of having such an ambitious, narrative driven game, is that the characters are a core pillar of the experience, so they’d always require a certain portion of development time anyway. And they have, undoubtedly, influenced the overarching plot too, by their very design.

Game makers often fall into the trap of trying to emulate movies (or the movie making process), before realising that truly great video games are very much their own, unique thing. While many will learn the mistakes and work-arounds by working in a studio, or from the teachings of other, more experienced developers, Jonathan had to rely on theory, smarts, and trial and error. And although his learning curve was undoubtedly steeper than many, the personal highs of figuring it all out are more gratifying. He recalls that: “I can’t remember having a ‘Eureka!’ moment, specifically. Truth is, I realised we had something great once we were putting the motion capture data on the characters, and seeing that the pipeline worked and all the technical bits fell into place after so many months of work was downright exhilarating. I remember that moment in the middle of the night when I thought: “Oh well, it might turn out to be something pretty good”.”

Pretty good is something of an understatement. A short demo of the game was showcased at EGX back in September, and most who played it were incredibly impressed - even if Jonathan himself was initially annoyed that he had to leave much of his work on the cutting-room floor, as it simply wasn’t polished enough to show. “I had a lot of extra scenes, which are all done in mo-cap, the characters are done and animated but in order to make a cohesive ten-minute demo I had to leave a large chunk of the story out,” he says. “Luckily, it turned out that the length was just about right for EGX.” The game garnered not only positive reactions from the public, but also the nod of approval from leading media outlets that visited the show. Both Eurogamer and The Guardian listed Falling Sky as one of their best games of the show.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Perhaps that’s what lead to the nomination for a Game Award, where Falling Sky is competing in the Best Student Game category. “It felt amazing to receive the news about the nomination,” Jonathan says. “It took me by surprise in a moment when it was much needed: when I was chain drinking my coffee and writing my dissertation”.

The journey, not the destination

To have come so far in such a short space of time really is remarkable, and while Jonathan himself is so obviously a future gaming talent, it really does speak to the quality of student and smaller independent games being made in 2017. Falling Sky may be ambitious and striking, but it’s by no means unique in its ambition, and the other projects I see during my visit to the National Film and TV School are similarly creative and aspirational. With the tools for creating video games of all shapes and sizes becoming increasingly available and affordable, and the avenues into development opening up, the gap between what we think of as ‘proper, big budget’ games and ‘smaller, independent or student’ games has never been narrower. It’s increasingly about the creativity and ideas of those who make them - or aspire to do so - that truly matters.

And it’s that last point that really inspired me to write this feature. This isn’t about Falling Sky, as the game itself may never actually be released, despite huge potential. Jonathan himself admits that: “I’m planning to team up with Producer, Nikolay Savov and make some great games. Our future company is in the works at the moment. The plan and strategy behind making a demo was to show what we were capable of and also to keep open our potential for future investors. Where the game stands now is a very good place for a lot of opportunities, whether I continue with Falling Sky towards the avenues of commercial development or it becomes a portfolio piece to get funding for an entirely new project.”

Regardless of the game’s - or indeed, Jonathan’s - future, it serves as an inspirational story to not only those who dismiss student or indie games as lower-tier, but also to anyone looking to try their hand at game creation themselves. While Falling Sky’s journey is remarkable, and whether or not it wins at the Game Awards, it’s an example of what is possible when a creative follows their ambitions. “You need something that will keep you captivated and focused at all times, so find something that has a meaning to you, rather than only doing what is expected of you,” suggests Jonathan, as a parting piece of advice for anyone interested in making games themselves. “Be led by curiosity, always”. In an industry often at war with itself over loot boxes, budgets, and the constant tension created by knotty issues like representation, extreme violence, and dark themes… the idea of being lead by curiosity is a refreshing reminder of why we love games to begin with. And, ultimately, being true to that is the real secret to Jonathan’s success.

CATEGORIES
PC Gaming Platforms
Andy Hartup
Andy Hartup
Social Links Navigation
Read more
GamesRadar's best of 2025 series featuring Blue Prince
Blue Prince is a "true hybrid" of video and boardgame genius, and its creator thought it'd be "niche of niche"
 
 
Key art for Cairn showing a character clambering up the side of a cliff loaded with rope and gear, with a sunrise in the sky - framed by the GamesRadar+ Big in 2026 frame
"We wanted to explore that longing for absolute freedom": Cairn is a survival climbing game about human will, endurance, and sacrifice
 
 
Silksong heroine Hornet on dark rocks
We will never get another game like Hollow Knight: Silksong
 
 
Indiana Jones and the Great Circle screenshot showing Indiana looking out pensively, with GamesRadar+'s Best of 2025 logo in the top right-hand corner
"Stay true to your gut": Indiana Jones and the Great Circle dev on making a successful adventure for such an iconic hero
 
 
UFO 50
"There's always a loose end, trailing off into the distance": Inside the mind of a Metroidvania creator
 
 
Split Fiction screenshot of the two leads on a futuristic bike with a GamesRadar+ Best of 2025 badge in the upper right
"As long as the couch is there, there's going to be a need for couch co-op": Split Fiction studio COO on standing out "in a year when every third week, the greatest thing comes out"
 
 
Latest in Adventure
A Snorlax covered in moss sits in a dark room with moonlight streaming in from above. A screenshot from Pokopia.
Pokemon Pokopia seemingly hints at a tragic fate for a specific NPC from FireRed and LeafGreen
 
 
A broken Pokemon Center in a player's Pokopia Cloud Island.
How to create and visit a Pokemon Pokopia Cloud Island
 
 
a ditto human sitting on some logs with pikachu and pichu
Pokemon Pokopia players hope its messy storage system can copy Animal Crossing New Horizons 3.0 in a future update
 
 
In Collector's Cove, the collector protagonist who has short brown hair and wears a jumper with cherries on it hugs the Fable Fin companion who wears a witch hat. GamesRadar+'s Indie Spotlight series logo can be seen in the top right-hand corner
If you're feeling Pokemon Pokopia FOMO, this farming adventure lets you explore on the back of a Lapras-like companion
 
 
Chaos Rising Elite Trainer Box and Booster outlined in white, against a multi-color background
Where to buy Pokemon TCG Chaos Rising when pre-orders go live
 
 
The Ultra Rare Mew stamp from the Pokopia Stamp Rally.
Pokemon Pokopia Stamp Rally explained
 
 
Latest in Features
A still from Kiki's Delivery Service featuring Kiki and her feline familiar Jiji flying on a broom with some seagulls, with a Big Screen Spotlight logo ini the corner
Kiki's Delivery Service's return to theaters proves we need hand-drawn animation now more than ever
 
 
In Collector's Cove, the collector protagonist who has short brown hair and wears a jumper with cherries on it hugs the Fable Fin companion who wears a witch hat. GamesRadar+'s Indie Spotlight series logo can be seen in the top right-hand corner
If you're feeling Pokemon Pokopia FOMO, this farming adventure lets you explore on the back of a Lapras-like companion
 
 
Curse of Strahd bust and crest lying on a leather notebook
Running the Curse of Strahd D&D campaign? I highly recommend these additions
 
 
A human ditto taking a picture with a Ivysaur and  Venusaur in Pokemon Pokopia.
After 48 hours, I've realized Pokopia is my ideal Pokemon game and humans were the problem all along
 
 
Super Meat Boy 3D gameplay on Switch 2 showing the protagonist, a red cube of meat, running between lasers and blades
Super Meat Boy 3D frustrates me just as much as the original – in a good way
 
 
A screenshot of a man holding red fire in his palm in Elden Ring Tarnished Edition on Nintendo Switch 2
I played Elden Ring Tarnished Edition on Nintendo Switch 2 and rolled through the Lands Between as the new Knight class
 
 
LATEST ARTICLES
  1. Sean Penn and Teyanna Taylor in One Battle After Another
    1
    Sean Penn won Best Supporting Actor at the 2026 Oscars and, unsurprisingly, didn't turn up
  2. 2
    Weapons star Amy Madigan wins Best Supporting Actress at the Oscars 2026 in a big move for horror recognition
  3. 3
    Oscars 2026 live coverage: All the winners, red carpet, and the 97th Academy Awards' biggest moments – as it happens
  4. 4
    Donkey Kong Bananza devs want to make sure Mario and DK's games feel different
  5. 5
    Creator of acclaimed retro-style RPG Chained Echoes prepares a lawsuit against physical game publisher

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...