Would you play a Game of Thrones RPG from the South Park: Stick of Truth devs? It almost happened
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
The studio behind South Park: The Stick of Truth and Star Wars: Knights of the Old Republic 2 could have had another big pop culture game adaptation to its name: Game of Thrones. Or technically, A Song of Ice and Fire, since the offer from Electronic Arts came way back in 2005 (pre-dating the HBO series by six years). Unfortunately, Obsidian co-founder Feargus Urquhart told Eurogamer that George R.R. Martin's series didn't match up with the kind of fantasy his studio was interested in. Tl;dr: too many characters, not enough kobolds.
"My feeling was, understanding the IP at the time, it's about this political intrigue, and people's connection to the IP is to all these characters - that's how the books are written, each chapter is a person and what's happening to them," Urquhart said. "Other than what weird stuff is going on beyond The Wall, and the dragons, and some hint [of fantasy/magic], there are no magic users, there are no clerics, no thieves. Basically there's dudes with swords and armour and a little bit of mysticism, but within the mainland there's no goblins, no kobolds..."
It wasn't really clear what important things one player could do in this world without dipping into large-scale strategy. Keep in mind that Urquhart and company made this decision long before the last few seasons of Game of Thrones showed just how fantasy-action-packed Thrones could be, with bastards swinging swords everywhere and dragonflights torching legions of troops. The source material didn't line up with Obsidian's interest in open-world RPGs.
"Looking back at it, the only thing we could have done is what BioWare did with Knights of the Old Republic," Urquhart said. "They basically said Episodes 1-6, you can't touch it, so we're just going to go way back. But even then some stuff had already been written about it in the [Star Wars] Expanded Universe. With George R. R. Martin there was no other... they talked about some history... we could have done that."
We may never get to play Obsidian's take on Westeros, but at least we can keep dissecting the Game of Thrones season 7 finale's ending.
Weekly digests, tales from the communities you love, and more

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and was formerly a staff writer at GamesRadar.


