Why Counter-Strike is one of the greatest games ever made

This balance made Counter-Strike a trailblazer (along with Quake III) for online competitive gaming organizations such as the E-Sports Entertainment Association League. Players formed teams, usually called clans, to practice in scrimmages against one another in hopes of landing that ever-elusive CAL-i invite (a now-defunct invite-only pro league, which was basically Counter-Strike's NFL). Many legends were born through the game, too. Though Johnathan Wendel (who goes by Fatal1ty in the professional scene) got his start in Quake III Arena, he became a feared Counter-Strike legend, and many strived to gain similar recognition. Some, such as Kyle "ksharp" Miller and Patrik "f0rest" Lindberg, even succeeded.

Even now, the Counter-Strike community continues to expand as more and more mods are introduced. Owning a copy of any version of the game means you have access to tons of player-made ones--and who knows which of these will be adopted into full games, or inspire new modes in already-popular shooters?

Counter-Strike is undoubtedly influential, but it's also one of the most intelligent shooters ever designed. It has incredibly tight and balanced gunplay, amazing map composition, and supports one of the largest modding communities out there. Sure, it doesn't have fancy unlocks or a score-driven economy--but the fact that it still has a substantial playerbase 12 years after its inception says a lot about its design. It's a game that refuses to adopt the trends of its competitors. Much like its community, Counter-Strike is resistant to change. That's fine with us. It doesn't need to.

"Why _____ is one of the greatest games ever made" is a weekly feature that goes through GamesRadar's list of the 100 best games of all time and highlights different titles, explaining why they're on the list, what makes them so amazing, and why we love them so much.

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Ryan Taljonick

Ryan was once the Executive Editor of GamesRadar, before moving into the world of games development. He worked as a Brand Manager at EA, and then at Bethesda Softworks, before moving to 2K. He briefly went back to EA and is now the Director of Global Marketing Strategy at 2K.