Skip to main content
GamesRadar+ GamesRadar+ GamesRadar+ The Games, Movies, TV & Comics You Love
Sign in
  • View Profile
  • Sign out
flag of UK
UK
flag of US
US
flag of Canada
Canada
flag of Australia
Australia
  • Games
  • TV
  • Movies
  • Hardware
  • Video
  • News
  • Reviews
  • Guides
  • Deals
  • More
    • PS5
    • Xbox Series X
    • Nintendo Switch
    • Nintendo Switch 2
    • PC
    • Platforms
    • Tabletop Gaming
    • Comics
    • Toys & Collectibles
    • SFX
    • Newsarama
    • Retro Gamer
    • Newsletters
    • About us
    • Features
Total Film
Gaming Magazines
Gaming Magazines
Why subscribe?
  • Subscribe from just £3
  • Takes you closer to the games, movies and TV you love
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$12
View
Trending
  • Summer Game Fest
  • New games for 2025
  • Upcoming Switch 2 games
  • Switch 2 stock

Recommended reading

Helldivers 2
Games "We cough up a chunk of our soul": 32 game devs, from Doom's John Romero to Helldivers 2 and Palworld leads, explain what people get wrong about games
Dragon Age: The Veilguard screenshot of Solas
RPGs Ex Dragon Age writer worries more fans are tying their identity to games and hoping to see games fail to prove a point: "See what happened to them? See how their game sold?"
Palworld
Co-op Games "A new island in Palworld, that's half a year's work": Helldivers 2 and Palworld leads agree people can "misunderstand how long it takes to make things," and you can't just "add this or do that"
Helldivers 2 Borderline Justice Warbond helldiver using hoverpack to shoot down with hunting rifle
Events & Conferences Talking points from the Game Developers Conference 2025 and how they could impact the future of gaming
A chopper shooting at the ground in front of a player in best FPS game I Am Your Beast
Action Games Games made in 2 years are more exciting than games made in 8 years, indie boss says, because "6 years of that" is often "no man's land while some guy would come in and radically change the game because he played something really cool"
Two horse riders move down a cobbled street
MMO Games Ex Helldivers, WoW devs' studio CEO says AI "was supposed to vacuum my house" but "some ridiculous Silicon Valley tech bros" decided to have it make art instead
The party of Clair Obscur: Expedition 33
Games Clair Obscur: Expedition 33 director found something that "makes the game feel 10 times better" mid-development, then painfully realized they had to apply it to "like 1,100" different attacks
  1. Games

What do game developers hate the most about gaming?

Features
By GamesRadar Staff published 26 April 2012

The people behind Journey, Mincraft and more describe what the dislike most about the field they work in

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Last week during our lovefest we had an important question: What games do game developers love? We got some great answers, but that was only half the equation. We also wanted to know what game devs hate most about games. What hang-ups or inconsistencies bother them most about gaming? We got some surprising responses from the people behind Kinect, Splosion Man, Minecraft, Journey and more. Take a look...

Page 1 of 9
Page 1 of 9
American McGee, Spicy Horse

American McGee, Spicy Horse

Honestly, Im just tired of meat and mechanical input systems. Keyboard (invented 1801!) and mouse are for typing and pointing. Its about time someone invented a new way for us to interface with our games. The Wiimote was a good start. PlaystationMove and Natal are interesting experiments. But what we really need is that skull-jack Neo was sporting in the The Matrix. So this is a gripe that applies to ALL games and their clunky input systems. I want to get jacked-in!!

Page 2 of 9
Page 2 of 9
Ben Kane, Going Loud Studios

Ben Kane, Going Loud Studios

I'm a completionist at heart. Maybe hoarder is a better word, but I like to explore every nook and cranny, seeking out all the hidden items in the world. Years of playing games has given me a pretty good sense of where I'm "supposed" to go. That big entrance way to the arena? No thanks, I'm going to check out the supply closet first. But every now and then, I'll get it wrong. The level designers dupe me and I end up triggering some irreversible boss fight or cutscene by going down the wrong corridor. Then the regret sets in. What did I miss? Is it worth reloading my save? And why is the boss fight in the supply closet anyway?

Page 3 of 9
Page 3 of 9
Dan Vader, Capybara Games

Dan Vader, Capybara Games

I have a love/hate relationship with open-world sanbox games. Whether it be Liberty City or Tamriel, I love to point my thumbsticks at the horizon and just start walking--come what may. What I hate is that this freedom always unlocks within me the deplorable urge to murderize every single thing that crosses my path. Sometimes I turn off Skyrim and I feel dirty. I didnt have to spend 45 minutes shooting hundreds of arrows at a herd of wooly mammoths! They were just minding their own wooly business!

Page 4 of 9
Page 4 of 9
Jenova Chen, thatgamecompany (A two-parter)

Jenova Chen, thatgamecompany (A two-parter)

God of War 2 - Wild Architects. I enjoyed God of War series. But there's one thing that bothers me across the series. I got the idea that you have to go to different temples and shrines built for the gods and kill them. But if these are residence for the gods, I just think the architect who designed these temples are total idiots. Who would design an elevator where you have to push a heavy wooden stick around every time you need to go to the living room? Why is there doors that doesn't turn but you have to lift with your own strength? What are these building built for? Come on...

Page 5 of 9
Page 5 of 9
Kudo Tsunoda, Microsoft

Kudo Tsunoda, Microsoft

Lots of times, one or two of us will join in the game after somebody else had started. It will be a game we all want to play together. But it often requires each of us starting up a new save game and playing through the entire tutorial a few times to get a basic understanding of the controls. Or sometimes all of us have to start the game from the beginning, forcing the person who had already played to replay a chunk of the game.

It is a shame that games today are so complicated from a controls standpoint that people cannot just jump in and have fun without reading a large amount of instructions. It prevents people who have already played a game from being able to enjoy playing with people who have not played before. It really makes gaming as a whole a lot less social. The joy of gaming comes from the mastery of the game learning how to build upon basic controls in more sophisticated and skill based ways.

Page 6 of 9
Page 6 of 9
Jim Shea, Twisted Pixel

Jim Shea, Twisted Pixel

Probably when a character's talking to me and eventually they ask, "Do you want me to repeat that?" The answer is always no. Bonus points if the default is set to "yes" so that when you're pressing a button to skip through it as fast as possible, you accidentally agree to listen again. I'm looking at you, Legend of Zelda's owl dude!

Page 7 of 9
Page 7 of 9
Diane Kaplan, Mojang

Diane Kaplan, Mojang

I hate it that in Zelda you cant skip conversations fast enough, especially *NAVI NAVI*!

Page 8 of 9
Page 8 of 9

Dan Teasdale, Twisted Pixel - I hate Hate. I hate that a Week of Hate even exists. There's a classic Kurt Vonnegut quote that equates reviewers raging over a book to wearing a suit of armour in order to eat a banana split. It's true for games as well. If you don't like something, vote with your wallet and time instead of internet indignation.

And if you've still got some room in your hate hopper, check out 5 reasons to hate Metal Gear Solid and 5 reasons to hate Mass Effect.

Page 9 of 9
Page 9 of 9
CATEGORIES
Android iPad iPhone PC Gaming Wii-u Nintendo PlayStation Xbox Platforms Mobile Gaming
GamesRadar Staff
Social Links Navigation

GamesRadar+ was first founded in 1999, and since then has been dedicated to delivering video game-related news, reviews, previews, features, and more. Since late 2014, the website has been the online home of Total Film, SFX, Edge, and PLAY magazines, with comics site Newsarama joining the fold in 2020. Our aim as the global GamesRadar Staff team is to take you closer to the games, movies, TV shows, and comics that you love. We want to upgrade your downtime, and help you make the most of your time, money, and skills. We always aim to entertain, inform, and inspire through our mix of content - which includes news, reviews, features, tips, buying guides, and videos.

See more Games Features
Read more
Helldivers 2
"We cough up a chunk of our soul": 32 game devs, from Doom's John Romero to Helldivers 2 and Palworld leads, explain what people get wrong about games
Dragon Age: The Veilguard screenshot of Solas
Ex Dragon Age writer worries more fans are tying their identity to games and hoping to see games fail to prove a point: "See what happened to them? See how their game sold?"
Palworld
"A new island in Palworld, that's half a year's work": Helldivers 2 and Palworld leads agree people can "misunderstand how long it takes to make things," and you can't just "add this or do that"
Helldivers 2 Borderline Justice Warbond helldiver using hoverpack to shoot down with hunting rifle
Talking points from the Game Developers Conference 2025 and how they could impact the future of gaming
A chopper shooting at the ground in front of a player in best FPS game I Am Your Beast
Games made in 2 years are more exciting than games made in 8 years, indie boss says, because "6 years of that" is often "no man's land while some guy would come in and radically change the game because he played something really cool"
Two horse riders move down a cobbled street
Ex Helldivers, WoW devs' studio CEO says AI "was supposed to vacuum my house" but "some ridiculous Silicon Valley tech bros" decided to have it make art instead
Latest in Games
Deltarune
Deltarune's hardest achievement is the most Toby Fox thing ever: A secret message on PlayStation for whoever somehow dodges every trophy in the game
A monster in Wuchang Fallen Feathers pounces on the main character against a giant moon and misty sky
Wuchang: Fallen Feathers is the hardcore Soulslike you'd get if you tried to turn Sekiro into Chinese Dark Souls 3, and that devotion to FromSoftware is exactly why I like it
Stellar Blade
They're 8 years behind, but Stellar Blade fans are on track to out-horny Nier Automata fans: after 1 day, the top 30 NSFW mods on Nexus Mods have 350,000 downloads
A player in the guild hall as a miner during one of the best Switch 2 games, Fantasy Life I: The Girl Who Steals Time.
'Zelda but a life sim' RPG Fantasy Life i sells 1 million copies, and there's a new update with improved graphics for Switch 2 and the improved camera everyone's been hoping for
Out of Words
This co-op platformer was a "boyhood dream" for the self-taught stop-motion animator now directing it, and it might just rival It Takes Two with a more earnest story and action less likely to destroy your relationships
Clair Obscur: Expedition 33 hero Gustave in a striped swimsuit
Turns out you can ruin some of Clair Obscur: Expedition 33's most impactful moments and fights with a funny costume secret – or enhance them, depending who you ask
Latest in Features
A monster in Wuchang Fallen Feathers pounces on the main character against a giant moon and misty sky
Wuchang: Fallen Feathers is the hardcore Soulslike you'd get if you tried to turn Sekiro into Chinese Dark Souls 3, and that devotion to FromSoftware is exactly why I like it
Out of Words
This co-op platformer was a "boyhood dream" for the self-taught stop-motion animator now directing it, and it might just rival It Takes Two with a more earnest story and action less likely to destroy your relationships
A Towa screenshot shows a character performing a bright orange attack in a green field at dusk
Bandai Namco's first-ever roguelike is an entertaining, direct descendent of Hades with anime girls, but I wish it really was "unlike any roguelike" the way its devs promised me
Dakota Johnson as Lucy and Pedro Pascal as Harry in Celine Song's Materialists
Marvel stars' A24 rom-com Materialists has great reviews, but many are repeating the 'elevated horror' mistake of the 2010s – and we need to dump it before it's too late
The Outer Worlds 2 screenshot of the Spectrum Dance Saber being used against an enemy
The Outer Worlds 2 is fixing the first RPG's biggest weakness by improving guns "in every way", and the sci-fi nerd in me is already screaming about the Shrink Ray
Cyberpunk 2077 Switch 2 gameplay showing
Cyberpunk 2077 on Switch 2 is not without its flaws, but this is the best portable trip to Night City so far
  1. Jan sadly presses a hand on a screen that says 'deceased' in The Alters
    1
    The Alters review: "More tactile and story-heavy than the Frostpunk dev's earlier games, but the fight for survival is just as fierce"
  2. 2
    Splitgate 2 review: "A slick and enjoyable free-to-play FPS, but a disappointing sequel"
  3. 3
    Date Everything review: "A masterclass in character design full of wonderful faces I love meeting, but juggling so many means sacrificing depth"
  4. 4
    Deltarune review: "This Undertale successor is an unapologetically weird RPG epic, where each chapter is a new canvas that doesn't have to conform to any rigid rules, style, or logic"
  5. 5
    Tom Clancy's Rainbow Six Siege X review: "Bigger, better, and more user friendly than it's ever been – it's the perfect time to dive in"
  1. The Yautja in Dan Trachtenberg's animated movie Predator: Killer of Killers
    1
    Predator: Killer of Killers review: "Great characters, thrilling action, and gorgeous Arcane-esque animation"
  2. 2
    From the World of John Wick: Ballerina review: "Brilliant action, even if the plot gives you a sense of déjà vu"
  3. 3
    Karate Kid: Legends review: "Better than Karate Kid (2010), nothing on Karate Kid (1984)"
  4. 4
    Mission: Impossible – The Final Reckoning review: "Wraps up this spy franchise in spectacular style with Tom Cruise in peak condition, even if its villain lacks terror"
  5. 5
    Final Destination Bloodlines Review: "Meticulous murderous mayhem"
  1. Alexander Devrient as Colonel Ibrahim, Ruth Madeley as Shirley, Jemma Redgrave as Kate Lethbridge Stewart, Varada Sethu as Belinda, Ncuti Gatwa as the Doctor, Millie Gibson as Ruby, Bonnie Langford as Mel, Susan Twist as Susan Triad, and Yasmin Finney as Rose Noble in Doctor Who: 'The Reality War.'
    1
    Doctor Who season 2, episode 8 spoiler review: 'The Reality War' is "a mix of the good, the bad, and the truly baffling"
  2. 2
    Doctor Who season 2, episode 7 spoiler review: 'Wish World' is "an exciting and ambitious" start to the season finale, with hints of WandaVision
  3. 3
    Rick and Morty season 8 review: "Largely plays it too safe after years of crossing boundaries"
  4. 4
    Doctor Who season 2, episode 6 spoiler review: 'The Interstellar Song Contest' is "a blast and sets the stage for a thrilling season finale"
  5. 5
    Doctor Who season 2, episode 5 spoiler review: 'The Story & The Engine' is "one of the most original and ambitious episodes this show has produced in years"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...