Wait! The Division has a queuing problem...
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UPDATE: The Division's queuing glitch has now ben patched out.
ORIGINAL STORY: If you've been standing around a bit in The Division then you're not the only one. It appears that some sort of glitch, or terrible design choice, means that, on a server full of people, there's a 'one at a time rule' for certain NPCs.
This is how I started playing The Division:
This has been my Division experience so far :( pic.twitter.com/PTkFbGhZuQMarch 9, 2016
I'm not the only one either:
Arrrrgh!! Why damnit ?! #PS4share pic.twitter.com/4RCuo1rqNAMarch 8, 2016
So NPC's can only talk to one person at a time in The Division ahahahaha fuck queuing online pic.twitter.com/LW8MK4EliVMarch 8, 2016
I'm not even going to hazard a guess as to what's going on here, or whether it's anything to do with The Division's client side data handling that was unearthed in the beta. So far, suggested fixes seem to be: restarting the game repeatedly (this worked for me), creating a second character, or just plain persistence.
There's no official word from Ubi yet although it seems to have its hands full dealing with people who can't claim season pass rewards:
@vintagesalami1 We are currently aware of this issue regarding the Rewards Claim Vendor and are investigating. Thank you.March 8, 2016
What seems odd is while this is a clipping nightmare created by everyone on a server trying to interact with a single NPC, another issue actually prevents players passing through each other leading to some players blocking doors and basically being dicks:
Weekly digests, tales from the communities you love, and more
I've contacted Ubisoft and I'll let you know if I hear anything back.
Seen anythingTell us! newsworthy?

I'm GamesRadar's Managing Editor for guides. I also write reviews, previews and features, largely about horror, action adventure, FPS and open world games. I previously worked on Kotaku, and the Official PlayStation Magazine and website.


