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  1. Games
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  3. Skyrim

The developer behind the Skyrim final boss has never actually experienced it in-game

News
By Hope Bellingham published 8 December 2021

Jonah Lobe is sharing his memories working on the Bethesda game on its 10 year anniversary

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Skyrim dragon
(Image credit: Bethesda)
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One of the developers on Skyrim has admitted that despite designing the game's final boss he’s never actually encountered it in the game. 

Artist Jonah Lobe has recently created A Skyrim Documentary in honor of the game’s 10 year anniversary in which he shares stories from the project's development cycle and chats with the colleagues that he worked alongside.

One of the more surprising revelations to come out of the documentary was that Lobe hasn’t actually seen final boss Alduin in-game, despite designing the creature all those years ago. This is also the case for the whalebone bridge leading to the climactic fight, which Lobe reveals he also has never seen in the flesh (or should that be 'bone'?)

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There’s a pretty good reason for this though. During the 'what makes Skyrim so special?' segment of the documentary, Lobe and Skyrim programmer Jean Simonet discuss how rewarding it is to get lost in the game due to there being so many side-quests buried within it. This is when Lobe explains: "I made the last boss of Skyrim, Alduin, and the whalebone bridge that you cross to reach him, but I’ve never actually seen them in-game. Why? I just never got there, I was too distracted." 

We’ve heard a lot of behind the scenes development secrets from a number of developers who worked on the iconic Bethesda game including that Skyrim’s famous opening sequence was almost ruined by a single, unstoppable bee, as well as finding out that the "an arrow to the knee" was never supposed to be a meme. Not to mention one developer who recently debunked the decade-long "Myth of the Treasure Fox." 

Fancy doing a quick side quest now? Take a look at our best Skyrim quests list for inspiration. 

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Hope Bellingham
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News Writer

After studying Film Studies and Creative Writing at university, I was lucky enough to land a job as an intern at Player Two PR where I helped to release a number of indie titles. I then got even luckier when I became a Trainee News Writer at GamesRadar+ before being promoted to a fully-fledged News Writer after a year and a half of training.  My expertise lies in Animal Crossing: New Horizons, cozy indies, and The Last of Us, but especially in the Kingdom Hearts series. I'm also known to write about the odd Korean drama for the Entertainment team every now and then.  

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