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The latest mag upload articles from GamesRadar+
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Interview30 years on, Metal Slug's action and stylish visuals owe Studio Ghibli a debt: "We were very much inspired"By John Szczepaniak Published -
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FeaturesThese five Pokemon Sword and Shield features helped to open up this RPG series forever, ushering in a new eraBy Oscar Taylor-Kent Published -
FeaturesThese five Pokemon Sword and Shield features made huge changes, taking the RPG series from handheld to the big screenBy Oscar Taylor-Kent Published -
FeaturesThese five Pokemon Sun and Moon features helped the RPG take on bold new forms and let us off the leash to exploreBy Oscar Taylor-Kent Published -
FeaturesThese five Pokemon X & Y features helped evolve the series into 3D, setting the standard for future entriesBy Oscar Taylor-Kent Published -
FeaturesThese five Pokemon Black & White features took a fresh approach to evolving the series, setting a new standard for gensBy Oscar Taylor-Kent Published -
FeaturesThese five Pokemon Diamond, Pearl & Platinum features paved the way for the monster catcher's online futureBy Oscar Taylor-Kent Published -
FeaturesThese five Pokemon Ruby, Sapphire & Emerald features added tremendous life to the series in the jump to Game Boy AdvanceBy Oscar Taylor-Kent Published -
FeaturesThese five Pokemon Gold, Silver & Crystal features allowed the sequels to evolve from one-off to true worldwide megahitBy Oscar Taylor-Kent Published -
Features"We had no idea this would be such a phenomenon": As Pokemon Red and Blue turn 30, here's how Game Freak created one of the most important RPGs of all timeBy Luke Albiges Published -
InterviewCreating a new studio with former Forza and Codemasters devs is like "taking the best singers from the best boy bands"By Phil Iwaniuk Published -
OpinionShould Resident Evil 5 remake come next? I forced my coworker to play co-op with me to investigateBy Dashiell Wood Published -
Features"Instead of being 80% UFO and 20% on foot, we flipped it": How Destroy All Humans' sci-fi action oddity conquered allBy Sean Cole Published -
PreviewJohn Carpenter's Toxic Commando is the the Left 4 Dead-like horde shooter I've been waiting for since 2009By Jeremy Peel Published -
Features"It gave us more opportunities for variety": How Banjo-Kazooie helped the Nintendo 64 compete with PlayStationBy Rory Milne Published -
Interview"We never planned the game to be for everyone": How Escape from Tarkov pioneered a new era of FPSBy Ed Smith Published -
Features"Bully was chaotic from the day I started": Inside the making of Rockstar's 'GTA in boarding school'By Sean Cole Published -
Features"The horror is almost secondary": From Crow Country to Resident Evil 9, here's how horror games keep us scaredBy Ed Smith Published -
FeaturesHow Jak and Daxter challenged Naughty Dog to find "the most beautiful thing we could pull off" on PS2By Rory Milne Published -
Interview"We want you to feel like it's the game you remember playing": System Shock and Dead Space devs on the art of the remakeBy Jon Bailes Published
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