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System Shock remake is "largely complete," but the focus is now on console ports

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By Hirun Cryer published 25 April 2022

All weapons and enemy types are present in the build

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System Shock Remake
(Image credit: Nightdive Studios)
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The System Shock remake is "largely complete" according to the head of development at Nightdive Studios.

The news comes from Windows Central, who spoke to Nightdive director of business development Larry Kuperman at the Game Developer's Conference earlier this year. Kuperman refers to the System Shock remake as being "largely complete," with work ongoing in the "pre-beta" phase of the game's ongoing development.

The Nightdive Studios head actually goes further into specifics, saying that all the weapons and enemy types are finalized and present in the System Shock remake. However, work is ongoing for the console versions of the remake, as developers at Nightdive want to release it simultaneously on all platforms.

Article continues below
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"Our goal is always to remake games so that they look like what you remember, not the way that they actually looked when you played them on your 14-inch CRT monitor," Kuperman said, adding that the entire thing is a "balancing act." Granted, it's probably pretty tricky to update a classic like System Shock for both returning players and an entirely new audience.

Considering the System Shock remake started out life all the way back in 2016 with a Kickstarter drive, it's fair to say it's been a long time coming. Perhaps the game really is as close to coming out as Kuperman says, but if you're keen to get your hands on the project, you can actually try out a limited demo of the System Shock remake right now on PC.

Head over to our new games 2022 guide for a list of all the other titles to look forward to over the coming year.

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Freelance Writer

Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.

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