Stronghold 3 review

Like a diseased cow launched over the walls of our hearts

GamesRadar+ Verdict

Pros

  • +

    Designing giant castles

  • +

    Large selection of buildings and units

  • +

    Massive sieges

Cons

  • -

    Dated graphics

  • -

    Broken mechanics

  • -

    Annoying micro-management

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Some of the greatest disappointments in life are born out of high expectations. In the case of Stronghold, a franchise rightfully beloved for being an outlet for all of those childhood fantasies of building forts and repelling the forces of darkness, years of waiting have built expectation to a fever pitch. At the time of the first game’s launch, the combination of city management and real time strategy was unique and gripping, and captured a wide audience looking for a break from the traditional RTS formula. Above all, it was well executed, and fans have been waiting with baited breath for the chance to revisit gaming’s premiere castle building franchise.

The building and strategy layer retains most elements that made the earlier entries so successful, which has the unfortunate effect of making Stronghold 3 feel overly familiar. The game tends to over-emphasize the constant management of your citizens’ needs and mood, which detracts from the pure joy of building an amazing castle. You’re also given fairly narrow spaces to work in which, given the massive number of ancillary buildings you’ll need to keep your population happy, makes building complex multi-tiered keeps functionally impossible.

The in-game graphics are serviceable but feel flat, and fail to provide much character to a game that is badly wanting for some. Unit models are bland and uninspired, and structures are often difficult to distinguish from one another. While the mechanics being a throwback is charming and evokes nostalgia, the same can’t be said for a graphics engine that feels like it was designed at the turn of the century. Sound design provides some limited relief (zooming down to various buildings provides unique sounds tailored to each) but can’t alleviate the overall sensation that this is a game whose time has already passed.

Revitalizing or reinventing beloved franchises is always a tricky gambit. Developers risk changing too much and destroying the core appeal of a series, or changing too little and producing a sequel that feels more like an expansion pack. Stronghold 3 is a bizarre third outlier, clinging to an aging formula but making changes that actually feel like a step back. The real crime here isn’t that Stronghold 3 is a bad game, it’s the disservice done to a series that has provided so much joy in the past, ruining our nostalgia. Somewhere, a child in a tree fort is weeping.

More info

GenreStrategy
DescriptionStronghold 3 is a great way to ruin your fort-building childhood nostalgia.
Platform"PC"
US censor rating"Teen"
UK censor rating"16+"
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Alan Bradley

Alan Bradley was once a Hardware Writer for GamesRadar and PC Gamer, specialising in PC hardware. But, Alan is now a freelance journalist. He has bylines at Rolling Stone, Gamasutra, Variety, and more.