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See Valve control Portal 2 with eye-movement

News
By Tom Goulter published 5 March 2011

GDC demonstration covers biofeedback control for Portal 2 and stress-tests for L4D2

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Above: Hands up who's still interested in this thing?

Such tricks have been tried before, notably in Nintendo's Wii Vitality Sensor and Ubisoft's Innergy. Those techs were attempts to break away from traditional game models – whereas Valve's demo focused on enhancing those very models with biofeedback data. But hey, if you're still a bit cagey about the whole matter, we could still be talked into storming Bellevue with torches and pitchforks (it's the only way to be sure). Are you in?

[Source:PC Gamer]

Mar 4, 2011

Got a news tip? Let us know at tips@gamesradar.com



Valve looking to measure sweat and stress levels to build better games
How biometrics and internal testing have affected Valve’s development process




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