Above: Hands up who's still interested in this thing?
Such tricks have been tried before, notably in Nintendo's Wii Vitality Sensor and Ubisoft's Innergy. Those techs were attempts to break away from traditional game models – whereas Valve's demo focused on enhancing those very models with biofeedback data. But hey, if you're still a bit cagey about the whole matter, we could still be talked into storming Bellevue with torches and pitchforks (it's the only way to be sure). Are you in?
Mar 4, 2011
Got a news tip? Let us know at email@example.com
Valve looking to measure sweat and stress levels to build better games
How biometrics and internal testing have affected Valve’s development process
Casual gaming can treat depression (according to study backed by giant casual games developer)
Bejwelled and Peggle proven to lift moods in US research underwritten by PopCap Games
Valve announces Steam Guard security system
Protect against gargoyles, haxors, script kiddies and other surprisingly non-made-up threats