Psychonauts 2 became a bigger game after Xbox acquisition says developers
"To quote the age-old adage, you know, money is time."
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Psychonauts 2 managed to grow in scale thanks to Xbox Studio’s acquisition of the game’s developer Double Fine.
The upcoming psychedelic sequel managed to give fans more to look forward to and more to play through after its studio, Double Fine, was acquired by Microsoft to join the Xbox Studios family back in 2019.
According to a recent interview between Axios and Lauren Scott, a senior system designer at the studio: "To quote the age-old adage, you know, money is time." The video game developer also added that: "We definitely got a bit of breathing room for our enemies that were more on the tail end of things that needed some more love."
It was previously revealed that Psychonauts 2 was able to have some of its content restored after it was inevitably cut to maintain its production schedule. According to the studio’s founder Tim Schafer (in a previous interview with Games Industry) the team had to make the decision to cut some boss fights from the game, which Schafer notes: ''we think people would have noticed if we didn't have those boss fights. [...] Being able to complete the game in the way that it was meant to be was very important."
After a very long time in development - Psychonauts 2 was first announced in 2015 - fans of Double Fine’s quirky 3D platformer can finally revisit Raz and the rest of the characters they loved from the first game on August 25, 2021. Although the studio behind the game is now part of the Xbox Studio’s family, Double Fine has announced several times that this does not mean it is an Xbox exclusive title.
This isn’t to say that those who do play it on Xbox though won’t have any perks as Psychonauts 2 will be available on Xbox Game Pass from day one of its release. It also technically runs slightly better on Xbox Series X/S when compared to PS5 due to the game playing via backwards compatibility on the next-gen PlayStation console.
Psychonauts 2 will release on 25 August 2021 and will be available to play on PS4, Xbox One, Xbox Series X, PS5 (via backwards compatibility), and PC.
Weekly digests, tales from the communities you love, and more
Find out why Double Fine’s highly-anticipated sequel is 2021's secret GOTY contender in our Psychonauts 2 hands-on impressions preview.

After studying Film Studies and Creative Writing at university, I was lucky enough to land a job as an intern at Player Two PR where I helped to release a number of indie titles. I then got even luckier when I became a Trainee News Writer at GamesRadar+ before being promoted to a fully-fledged News Writer after a year and a half of training. My expertise lies in Animal Crossing: New Horizons, cozy indies, and The Last of Us, but especially in the Kingdom Hearts series. I'm also known to write about the odd Korean drama for the Entertainment team every now and then.


