Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • Submit your game clips
  • GDC
Don't miss these
Two characters standing on a glowing battlefield during Clair Obscur: Expedition 33
RPGs "Parrying was not easy": Clair Obscur devs had to turn to sound to fix an integral part of the J'RPG's combat
Clair Obscur: Expedition 33 Gustave winces
RPGs "The first track spoils the whole game": Clair Obscur Expedition 33 dev confirms it was filling your ears with spoilers
Best PC games: Screenshots of Baldur's Gate 3, Helldivers 2, Split Fiction and the Resident Evil 4 Remake
PC Gaming The 25 best PC games to play in 2026
Mass Effect 2 - Garrus
Adventure Games The 25 best video game stories of all-time
James holds the Alice stuffie in concept art by Jean Walter
Adventure Games Alice Madness Returns creator American McGee is making a spiritual successor, and he's not worried about EA
Arc Raiders best weapons
Third Person Shooters The Arc in Arc Raiders have multiple "brains," and they all love pursuing you because Embark gives them "rewards"
Rumi in KPop Demon Hunters on Netflix
Animated Movies Golden is the KPop Demon Hunters chart topper, but What It Sounds Like is the real anthem to celebrate
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
Roguelike Games After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
Mewgenics
Roguelike Games "What else are we going to do, another f***ing platformer?": Mewgenics took 15 years to dominate Steam, but its secret sauce was cooked up in just 2 weeks
Big Walk
Games 6 years after Untitled Goose Game's viral success, its devs seek solace in a chill co-op puzzler
A Vault-Dweller with a backpack looks at their Pip-Boy in front of the Vault door
Tabletop Gaming New Fallout solo RPG lets you go off the beaten track, no gamemaster or party required
A young James Bond smirks in 007 First Light with the GamesRadar+ Big in 2026 branding frame
Action Games 007 First Light will do something no Bond game has done before – slow down: "Players might be surprised"
Gabe Newell photo
Games A clip of Valve's Gabe Newell nailing the piracy issue is making the rounds online and only feels more relevant today
The Sims 2
The Sims How The Sims 2 inspired the first generation of YouTubers: "The 2000s were a simpler time"
Sayonara Wild Hearts - best rhythm games
Games The 10 best rhythm games to play
  1. Games
  2. Puzzle
  3. Portal 2

Portal 2's dynamic music - an interview with composer Mike Morasky, and five tracks to listen to now!

Features
By GamesRadarTylerWilde published 14 April 2011

Hear the 'old future through a new lens' as Valve's composer explains the adaptive sounds of Portal 2

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

Being raging game music nerds, however, we had to know more, and to our delight, Valve and Morasky, whose diverse talents you've probably already heard in Portal, Team Fortress 2, and the Left 4 Dead series, not only kindly agreed to answer our questions, but also threw in five brief clips from in-game tracks.

Pretty awesome, right? First up is the hyperactive bit-crushing "Robots FTW," below:


Above: "Robots FTW" - A banquet of bleeps (updated with full track via YouTube; original 1-minute cliphere)

You may like
  • Dead Space "We want you to feel like it's the game you remember playing": System Shock and Dead Space devs on the art of the remake
  • Silent Hill 2 remake Maria Silent Hill legend Akira Yamaoka says horror isn't as important to the franchise as "emotional complexity"
  • People of Note key art cropped to show pop singer Cadence and rocker Fret This musical turn-based RPG hits all the right chords, and you can play the free Steam demo right now

The rest of the clips are scattered throughout our interview with Morasky, which cool people who like cool stuff should definitely read, because there's no better feeling than knowing more than other people about music.

GamesRadar: What is Portal 2’s adaptive music system? How does it affect the experience?

Mike Morasky: We developed a brand new system that is used to handle all dynamic audio in Portal 2. As the system is very open and easy to customize, the types of musical interactivity we developed are widely varied and generally designed for the specific gameplay at hand. Overall the interactive musical experience tends to become one of exploration, as if the music is emanating from the facility and devices of Aperture Science itself, often giving the player total control over how much or little they want to expand that aspect of the experience.

GR: Can you give us an example of a situation in the game especially impacted by the new system?

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

MM: There are several cases where the music adds channels and complexity as you successfully solve portions of the puzzle, with each additional piece of music actually coming from the device that is participating in the activated game play mechanic. Obviously, this can heighten the sense of achievement as one completes the puzzle but also turns the mechanics of the puzzle into a sort of interactive music instrument that you can explore by selectively triggering the different channels of music with differing timings and configurations. Most of the interactive music is also positional so that as you move through the space you also change the mix and volume of the music you are hearing, which invites explorations of the space as well.


Above: "Science Can Be Fun" - A high-energy track that you've probably heard in the trailers

GR: Left 4 Dead’s AI incorporated dynamic musical cues. Was Portal 2’s system inspired by that work? Will it be applied to other, future games?

You may like
  • Dead Space "We want you to feel like it's the game you remember playing": System Shock and Dead Space devs on the art of the remake
  • Silent Hill 2 remake Maria Silent Hill legend Akira Yamaoka says horror isn't as important to the franchise as "emotional complexity"
  • People of Note key art cropped to show pop singer Cadence and rocker Fret This musical turn-based RPG hits all the right chords, and you can play the free Steam demo right now

MM: Absolutely, the success of the interactive music in Left 4 Dead from a gameplay standpoint helped to broaden the internal interest in including dynamic music in Portal 2 as well as providing a technical basis from which we built the new, more generalized architecture. The two games are so different, however, that the goals and challenges in Portal 2 really drove us to implement the music in different ways and to solve different problems. With the openness of the technology we developed for P2 it'll be easy for us to adapt it to any type of approach that we think makes sense for our upcoming games.

GR: Was the system planned when you began development, or did it come up later?

MM: We knew we wanted some form of musical humor, surprise and interactivity, but not exactly what that would look like. We discussed many different approaches - making the game a music puzzle was even considered - and tried a bunch of experiments, but as with everything at Valve, it was ultimately developed in a very organic fashion by identifying opportunities and challenges through team collaboration and testing.


Above: "The Halls of Science" - A thoughtful journey through electromechanics

While there are some circumstances where the music provides feedback of success, it isn't really there to provide gameplay data as it did in L4D. In Portal 2, the music tends to serve as more of an expansion of the Aperture universe than anything else. One of the problems we encountered early on in our play-testing was puzzle fatigue. While we solved that problem from many different angles, the musical solution was to attempt to make the puzzle music fun and odd, as if, in an otherwise dark and threatening environment, the puzzles were happy that you were there playing with them. This solution helped to lighten and energize the puzzle space without forcing so much music on the player as to distract them from the problem at hand, solving the puzzle.

GR: Will we hear any tracks we remember from Portal, or is Portal 2’s soundtrack entirely new?

MM: There is that familiar tune played on the radio that everyone will recognize, otherwise the soundtrack is entirely new. The experience of Portal 2 is different in so many ways from Portal that it just really made sense to make it all new. We did, however, experiment with having some of the original music playing "on the fritz" in an old test chamber but it was generally just considered confusing and so we axed it.

GR: Does anything aside from the dynamic system stick out as a difference between the two soundtracks?

MM: There is an epic sense of drama in Portal 2 which is complimented by some cinematic underscore that would not have been appropriate in the first Portal, and while we very consciously maintained a certain homage to the ambient nature of the music in Portal, Portal 2 has much more variety in terms of styles and presentation of its music.


Above: "Reconstructing Science (micro mix)" - The dramatic theme from the teaser

GR: Can you point to any specific inspirations for the music of Portal and Portal 2?

MM: Portal 1 had two distinctly different styles. The test chambers had a sort of "future of the 70's" vibe. Then, once you were "behind the scenes," it very consciously shifted to more of a "future of the 80's" style.

Portal 2 covers enough eras and moods that it'd be difficult to fully categorize them. It does, however, continue the "future of the past (modernized)" design sense established in Portal 1. There is electric piano via minimalism, minimalism via contemporary synths, chiptunes via mangling, even operetta via 80's sampling. The "old future through a new lens" design choice, even in the first Portal, was very much in keeping with the overall design of Aperture Science as an institution.


Above: "Some Assembly Required" - Aperture Labs' restless rhythmic locution

GR: Very generally - what is it like composing for the Portal series? What are we hearing?

MM: There are many conceptual elements at play in the Portal 2 soundtrack, but one of the key ideas is that of "artificiality" and the transition from organic to synthetic. As such, many of the cues and the score as a whole, transition from "acoustic" sounding instruments to purely electronic ones. There was also an attempt made to keep most of the compositions somewhat artificial sounding, as if they could have been created procedurally by Aperture Science. A lot of stiff arpeggios, math-like voice leading, odd rhythm patterns and whole tone scales. Interestingly, the only actual recording done was Ellen's voice [Ellen McLain voices GladOS], which as GladOS and the turrets are also probably some of the most expressive. Everything else is either purely electronic or at least sampled, nothing acoustic or organic was used and really, even Ellen's voice was heavily processed, and in some cases turned into samples before being reassembled via a sequencer to mimic a cheap form of synthetic singing.

-END-

Morasky's "math-like voice leading," "electric piano via minimalism," and "operetta via 80's sampling" will bounce off our ear drums in full when Portal 2 launches next Tuesday. We'd tell you not to forget to pay attention to the game's motion-sensitive melodies, but based on what we've heard so far, not standing out won't be a problem for Portal 2's soundtrack, especially considering that aside from Morasky's remarkable work, another track from Jonathan Coulton and a surprise contribution from The National are buried in the game.

According to Doug Lombardi, Valve's VP of marketing, there are currently no plans to release a Portal 2 soundtrack album, but we certainly hope that the game's score will be downloadable in full one day.

Apr 13, 2011


High-fiving robots, lasers of death and baboons. Yup, you’ve never played a co-op quite like...


Unsure of how much further Portal 2 can take things? Prepare for a total brain melt


This modern masterpiece shakes the FPS genre to the very core

TOPICS
Valve
CATEGORIES
PC Gaming PlayStation Xbox Platforms
GamesRadarTylerWilde
GamesRadarTylerWilde
Associate Editor, Digital at PC Gamer
Read more
Dead Space
Games "We want you to feel like it's the game you remember playing": System Shock and Dead Space devs on the art of the remake
 
 
Silent Hill 2 remake Maria
Silent Hill Silent Hill legend Akira Yamaoka says horror isn't as important to the franchise as "emotional complexity"
 
 
People of Note key art cropped to show pop singer Cadence and rocker Fret
RPGs This musical turn-based RPG hits all the right chords, and you can play the free Steam demo right now
 
 
A cat on the front basket of a bike, which is riding down a road towards a strange purple sky
Adventure Games There Are No Ghosts at the Grand's developer "tried to follow where the fun was," resulting in a very strange Steam demo
 
 
A crop of the key art for Australia Did It, showing a group of mercenaries preparing to battle on top of a moving train - one has electric gauntlets, one has a massive bazooka and wears a skull mask, one has two revolvers, and another has a hazmat suit, gas mask, and a green energy weapon
Roguelike Games "Stop trying to get us to make the next Fortnite or Destiny," says the dev of this odd reverse bullet hell tactics game
 
 
Big Walk
Games 6 years after Untitled Goose Game's viral success, its devs seek solace in a chill co-op puzzler
 
 
Latest in Puzzle
The key art for the Blue Prince showing a doorway on a blue wall, which is open to reveal several more rooms within its frame, a person deep within opening another door several layers deep to a bright white light
Puzzle Games Blue Prince creator couldn't "physically" make another game as "ambitious" as his 2025 puzzle hit
 
 
All Living Things
Puzzle Games "I've met a beautiful woman": After nearly 1 year, indie dev shares good news about why their puzzle game is delayed
 
 
TR-49 screenshot showcasing the archive machine and some text as well as the dial to the side
Puzzle Games I'm in my happy place: a dark basement digging through a computer archive that may or may not be alive
 
 
After Hours character up close
Puzzle Games Dev says his puzzle game is suffering on Steam because young people "don't know how to write emails anymore"
 
 
Pikmin
Puzzle Games PS5 architect Mark Cerny had a "transformative" experience playing Pikmin on the Nintendo GameCube: "I'm a sucker when it comes to story"
 
 
Super Mario Odyssey
Puzzle Games Nintendo sent a crack team of unimaginably talented developers including Shigeru Miyamoto to the Mario's Picross studio to "personally" teach the plumber's aura
 
 
Latest in Features
Robert Pattinson as Scytale in Dune 3
Sci-Fi Movies Who is Scytale: Robert Pattinson's Dune 3 character explained
 
 
Mio stands next to a doll
Fatal Frame I'm convinced the greatest horror game of all time is the Fatal Frame 2: Crimson Butterfly remake
 
 
Kliff loiters on a street corner in Crimson Desert as guards in green march past, led by a bulky mechanical suit of armor that's curiously sci-fi-inspired against the medieval fantasy style elsewhere
Action RPGs As Crimson Desert hype reaches fever pitch, the massive RPG looks set to live or die by its world
 
 
Marathon Triage runner
FPS Games I'm playing Marathon like a single-player stealth sim, and after 70 hours of sneaking I'm begging you to try a solo run
 
 
Resident Evil The Board Game map laid out on a black table
Board Games I've been playing this board game for years, but I didn't know how much it had taught me until I played Requiem
 
 
The Future of Starfield hero image
RPGs The Future of Starfield: How Bethesda Game Studios is beginning to breathe new life into its most misunderstood RPG
 
 
LATEST ARTICLES
  1. Arc Raiders Bastion chasing a player
    1
    Arc Raiders has a hidden "magic" system, and you've never noticed it because you're not supposed to
  2. 2
    Solo dev breaks down in tears after opening Steam and learning his game made $250,000 in a week
  3. 3
    Who is Scytale: Robert Pattinson's Dune 3 character explained
  4. 4
    New Super Mario Galaxy Movie teaser confirms that Pikmin will appear in the new movie
  5. 5
    Donkey Kong Bananza producer says the game's positive reception helps him "communicate the potential for that character"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...