Just Cause 3s tech designer talks explosions physics & why Rico is Mario in disguise

Along with attempting to offer the most authentic sandbox experience on the market (and offering the opportunity to be a fully-armed bastard), Just Cause 3 has one thing on its mind: explosions. In the latest issue of Official Xbox Magazine, Avalanche Studios' senior technical designer Anders Bodbacka says the jump to current-gen has given the Swedish developer all it needs to create a new playground of destruction.

OXM: What aims did you set out with?
AB:
We wanted destruction to be more physics-driven and more like a fun toybox that can be used as part of the gameplay. More than looking pretty and going boom, if you tether things correctly you can use them defensively or create cascading destruction – destroying an entire base just by pulling one tether. That wasn’t possible before, but improvements in technology let you do this stuff.

OXM: I love the fireworks that go off when you save a town. It’s like the end of a Mario level. AB: Yes! You even grab a flag.

OXM: JC3 is basically Mario with explosions.

The latest issue of Official Xbox Magazine, with Halo 5: Guardians on the cover, is out now. Download it here or subscribe to future issues.

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