Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
Don't miss these
James holds the Alice stuffie in concept art by Jean Walter
Adventure Games Alice Madness Returns creator American McGee is making a spiritual successor, and he's not worried about EA
A close-up of Grace talking with someone through glass in Resident Evil Requiem
Resident Evil Resident Evil Requiem review: "A soaring piece of survival horror theater"
Emily, a blind girl with white hair and an old-fashioned white sleeping robe, sits on a bed in Resident Evil Requiem's care center
Resident Evil Resident Evil Requiem lets you become the evil resident and use an infected enemy's blindness to your advantage
Resident Evil Requiem On the Radar screenshot of Leon leaning on a desk
Resident Evil 12 Resident Evil Requiem Easter eggs that had me pointing at my screen like Leo DiCaprio
Leon hold the Requiem revolver in his car and check his bullets in Resident Evil Requiem's opening
Resident Evil Resident Evil Requiem gives you its best gun first, smartly making the urge to horde magnum bullets vital for the whole game
A close-up shot of Pinhead from Hellraiser
Horror Games Upcoming horror games for 2026 and beyond
Resident Evil Requiem trailer
Resident Evil The complete Resident Evil Requiem guide for making it back to Raccoon City
Resident evil requiem ending
Resident Evil Resident Evil Requiem's ending might finally solve the series' biggest problem
Emily sits on a bed behind an orange banner that reads "on the radar"
Resident Evil Resident Evil Requiem's secret hero is the "damsel in distress" that redefines the trope
Leon Kennedy wears a serious expression as he looks out in Resident Evil Requiem. GamesRadar+'s On the Radar banner surrounds the image, with impact written in the top left-hand corner
Survival Horror Games Resident Evil Requiem is building two futures at once, and I have a couple guesses as to what the next remake might be
Leon Kennedy drives a car at night in Resident Evil Requiem, with the GamesRadar+ On The Radar branding
Resident Evil 14 years later, Resident Evil Requiem achieves what the series' most controversial game couldn't
Resident Evil Requiem trailer
Resident Evil Resident Evil Requiem out of bounds sleuths uncover a horrifying truth about Grace Ashcroft: she uses Reddit
The GamesRadar+ On The Radar header for Resident Evil Requiem, showing Grace looking over her shoulder against the branded background
Resident Evil On the Radar with Resident Evil Requiem – surviving 30 years of horror with this action-packed series celebration
Holstin
Survival Horror Games The Last of Us is great, but "I wouldn't want to play another game set in small town USA," says Polish horror dev
A close-up of Leon, frowning in a big black coat, in Resident Evil Requiem
Horror Games The 25 best horror games worth playing in 2026
  1. Games
  2. Survival Horror
  3. Resident Evil

Hostile Architecture: Resident Evil's Spencer Mansion wants to kill you

Features
By Ewan Wilson last updated 16 August 2022

Why the Spencer Mansion in Resident Evil is the most famous haunted house in video games, 25 years on from its debut

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Resident Evil Remake
(Image credit: Capcom)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

I recently discovered that there's more than one type of haunted house. The traditional kind is easily recognizable. It's a regular house, only one that at some point became possessed by an evil entity. A lot of the time, this entity – ghost, demon, poltergeist, whatever it may be – points back to some horrific trauma or atrocity. It's a very human haunting, one that leaks into the architecture of the building slowly and from the outside. The second kind of haunted house is much less common, but I think much more potent in terms of horror: Imagine a building born bad. 

If you need help visualizing it, look towards The House of Leaves or the mansion from The Haunting of Hill House (the book rather than the TV series, which changes things significantly). With the second kind of haunted house, nothing has leaked in from outside. The evil entity is interior to the architecture itself. There's darkness in the very bricks and mortar. The place was bad from the ground up – haunted by design. When I think of this kind of building, I think of the original Resident Evil's "Spencer Mansion". While it's dim corridors are patrolled by the restless undead, it's a very materialist spin on old genre tropes. The zombies and hellhounds are the product of hard science – biological weaponry and manufactured viruses. Likewise, the mansion isn't so much haunted as it is purposefully designed and constructed to be malevolent. A material haunting.

A mansion in the dark

Resident Evil Remake

(Image credit: Capcom)
Ultimate guide to Resi

Resident Evil

(Image credit: Capcom)

The complete history of the Resident Evil games: from the evolution of the mainline games to the weird and wonderful spin-offs

Spencer Mansion's fictional architect, George Trevor, is fundamental to the story of Resident Evil. Commissioned by Dr. Oswell E. Spencer, the game series' primal evil and founder of the Umbrella Corporation, Trevor builds a surreal, labyrinthine mansion somewhere in the Arklay Mountains. There are several factors that make the mansion an oddity. The first is that it was never built to be lived in, but instead created to antagonize respective intruders as well as obscure its true intent.

You may like
  • Resident Evil Requiem On the Radar screenshot of a zombie biting a fire poker with an orange overlay Resident Evil Requiem is my new favorite Saw movie thanks to one of the most upsetting survival horror levels in history
  • Leon Kennedy drives a car at night in Resident Evil Requiem, with the GamesRadar+ On The Radar branding 14 years later, Resident Evil Requiem achieves what the series' most controversial game couldn't
  • Amnesia: The Bunker review screenshots PC "The horror is almost secondary": From Crow Country to Resident Evil 9, here's how horror games keep us scared

The real purpose of the mansion was a facade for the underground laboratory hidden below. It is out of this subterranean space that the T-Virus, and all those zombies, ruptured. The Spencer Mansion's malicious intent is clearly communicated early on. When people think back to their first scary moment in Resident Evil, they'll often recall their first encounter with a zombie, slowly turning to face us, having just gorged themselves on poor Kenneth. The other moment that comes to mind involves those dreaded window-dogs, suddenly bursting into our corridor from well out of frame. While there's definitely architecture involved in the orchestration of both these moments – cramped and claustrophobic corridors, windows that allow not just for the passage of light, but dog-attacks – when I think of the most memorable moment early on in our exploration of the mansion, I think back to the game's crushing ceiling trap.

By this point in the game you're well aware that there are things in the house out to get you, but the idea that the building itself wants to murder you is a new shock. If you haphazardly grab the shotgun in the preceding room (which let's be honest, trapped in a giant spooky house infested with zombies, who wouldn't) it triggers a trap in the small interceding room between the shotgun and main corridor. Similar to the garbage compactor from Star Wars, the walls and ceiling begin to constrict, only here the purpose isn't to neatly squash trash, but to turn you into a "Jill Sandwich" (as Barry Burton so astutely puts it).

The Spencer Mansion is filled with these kinds of ridiculously obtuse puzzles, as well as a labyrinth-like layout. In the 2002 remake, a new area is added – the Armor Key corridor. Like the ceiling trap, this is another instance of the building setting out to destroy you. If you grab the key from the plinth without replacing it, the corridor tightens, and a large stone statue moves towards you on a track. Like the previous ceiling trap, it only really works the first time you encounter it, but it's memorable nevertheless, as without foresight you're bound to be caught out. There are those few desperate moments as you fumble with the controller, attempting to look for an escape, before the statue's whirring blade-shield turns you into a Jill (or Chris) Soup.

Bad omens

Resident Evil Remake

(Image credit: Capcom)

What's clear wandering the lurid rooms and hallways of the Resident Evil mansion, is how uncanny of a place it is; somewhere entirely unsuitable for human habitation. This sense is expanded upon in the remake. Recorded in different diary entries, Spencer is said to have used the mansion to entrap its architect, George Trevor, who along with his family is kidnapped and forced to live there. Suddenly the building's enigmatic foundation, its secret passageways and locked doors, turn against their creator. Trevor finally becomes lost somewhere in an unfinished area of the house, falling down a large inescapable pit. It's there that he discovers a grave stone upon which his own name is inscribed – a tragic architect forced to construct his own tomb.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

While the Spencer Mansion isn't sentient in the same sense as many other malevolent houses, its walls still radiate an uneasy kind of energy. There's the game's strange, ritualistic focus around doors and the opening of them. There's also the fixed camera angles that continually make it feel as though the house is watching you from a range of impossible angles. But what I love most about Resident Evil's architecture is how snugly the fiction of the mansion's construction mirrors what video game spaces are in essence meant to be. Level designers craft areas to block, frustrate, and antagonise us. In reality, a house's function is to be lived in, but the Spencer Mansion – like any good game level – is a machine for impeding us.

One of my favourite books on architecture, Geoff Manaugh's A Burglar's Guide to the City, asks us to imagine buildings in a new way – as obstacles. Suddenly a house or mansion becomes a kind of puzzle to solve, and we become a lot like burglars, attempting to figure out how to get in and bypass various barriers and deterrents. Resident Evil's Mansion, while not a supernatural entity, is very much this kind of obstacle – an antagonistic force and a place to be "outwitted and second-guessed."


The making of Resident Evil: series creator Shinji Mikami reflects on the making of a horror classic.

CATEGORIES
Xbox Series X Xbox One PS4 PS5 PC Gaming Platforms Xbox PlayStation
PRODUCTS
Resident Evil Resident Evil 8 Resident Evil Village
Ewan Wilson
Social Links Navigation
Freelance journalist

Ewan Wilson contributes long-form, in-depth features, interviews, and reviews to a variety of publications. While you can frequently find him waxing lyrical about the intersection between video games and architecture here at GamesRadar+, he has also contributed to outlets like Edge magazine, Eurogamer, NME, Polygon, VICE, The Verge, Wireframe magazine, and so many more. His words can also be found in the fantastic gaming architecture zine Heterotopias. 

Read more
Resident Evil Requiem On the Radar screenshot of a zombie biting a fire poker with an orange overlay
Resident Evil Requiem is my new favorite Saw movie thanks to one of the most upsetting survival horror levels in history
 
 
Leon Kennedy drives a car at night in Resident Evil Requiem, with the GamesRadar+ On The Radar branding
14 years later, Resident Evil Requiem achieves what the series' most controversial game couldn't
 
 
Amnesia: The Bunker review screenshots PC
"The horror is almost secondary": From Crow Country to Resident Evil 9, here's how horror games keep us scared
 
 
Resident evil requiem ending
Resident Evil Requiem's ending might finally solve the series' biggest problem
 
 
The Girl walks towards Grace from a dark hallways into a well-lit room in the care center in Resident Evil Requiem, with the GamesRadar+ On The Radar branded frame
4 hours in, Resident Evil Requiem has already trumped Resident Evil 7 as the scariest yet
 
 
Resident Evil 4 Remake screenshot of Leon holding a pistol
10 games like Resident Evil to scare you silly in 2026
 
 
Latest in Resident Evil
Gideon talks to a tied up Leon in Resident Evil Requiem
Resident Evil Requiem is getting story DLC, as well as photo mode and a new minigame that had better be Mercenaries
 
 
A close-up of Grace talking with someone through glass in Resident Evil Requiem
Resident Evil Requiem leads let actors re-do "technically" perfect scenes if it made them happy, says Grace actor
 
 
A close-up of Grace talking with someone through glass in Resident Evil Requiem
Resident Evil Requiem actor says Capcom wanted "cinematic performances" to keep up with the technical side of the game
 
 
Leon Kennedy in Resident Evil Requiem
Resident Evil Requiem director says he's been "called out for screenshots of edited messages" after Leon x Ada rumors
 
 
Leon frowns in the care center in Resident Evil Requiem
Resident Evil Requiem's Grace actor says Leon's actor loves RE so much that everyone in the studio brought their A-game
 
 
resident evil requiem final puzzle
How to the solve the final puzzle in Resident Evil Requiem
 
 
Latest in Features
BG3
The future of RPGs is isometric
 
 
Photo of a Mario nendoroid figure holding a microSD Express card with a Turtle Beach Switch 2 case in the background.
These Mario Day-inspired Switch 2 accessories will power up your console more than a super star
 
 
Underside of Alienware 16 Area-51 gaming laptop with glass viewing window and RGB fans
We could get a shock when 2026 gaming laptop prices are unveiled, here's what you need to know about buying this year
 
 
Emily Rudd as Nami and Iñaki Godoy as Monkey D. Luffy in Netflix's One Piece
One Piece season 2 ending explained: Who is Mr. Zero? Who dies? Will there be a season 3?
 
 
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
 
 
Mario gadgets, accessories, and games on a blue background
The ultimate Mario Day starter pack, kit up for the plumber's big day
 
 
LATEST ARTICLES
  1. Arc Raiders player in heavy rain with shield shorting out
    1
    Arc Raiders turns down electromagnetic storm lightning despite some players preferring the chaos, as Embark promises compensation for folks impacted by recent server issues
  2. 2
    Game of Thrones creators' beleaguered, big-budget Netflix sci-fi show reportedly getting a reduced episode count for seasons 2 and 3
  3. 3
    Ghost of Yotei devs tried to add Zelda: Breath of the Wild-style rock climbing, but discovered "rock climbing is not a core aspect of being a wandering ronin"
  4. 4
    The future of RPGs is isometric
  5. 5
    Lego Luigi kit lets you recreate the iconic Mario Kart death stare

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...