Godzilla: Unleashed review

Really, what's the point?

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One undeniable improvement is a larger roster: There are now 20 monsters lining up to stomp the cities of the world into rubble. But frankly, the two new guys don’t add much. Battra is basically a goth-y reskinning of Mothra (though, to be honest, that's faithful to the source material), and giant lava gremlin Obsidius - a developer-created stone monster - doesn't fit in very well and isn't likely to be popular with Godzilla die-hards (the only people likely to forgive the gameplay). Oh, and only three daikaiju are available at the start of story mode, so you have to beat story mode about 15 times to get everybody unlocked.

Quality is lacking everywhere. Cutscenes are narrated slideshows that actually reuse the same panels multiple times. There's apparently a whole elemental damage system as well, with each attack having qualities like blunt, edged, electric, or radioactive - but it's never explained, even in the manual. Godzilla's basic throw is broken and just dumps the enemy at his feet - not some minor monster's throw, but Godzilla's. The owner's manual lists the wrong button command to use a power surge. And there's no online play at all...

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GenreFighting
DescriptionA side-scrolling actioner that stomps if by land, energy blasts if by sea, and loves the idea of giant monsters meeting even larger monsters - and beating them down.
Platform"DS","PSP","Wii","PS2"
US censor rating"Everyone 10+","Everyone 10+","Everyone 10+","Everyone 10+"
UK censor rating"","","",""
Release date1 January 1970 (US), 1 January 1970 (UK)
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