Godzilla: Unleashed review

Really, what's the point?

GamesRadar+ Verdict

Pros

  • +

    Lotsa monsters

  • +

    Japanese language option

  • +

    Throwing buildings

Cons

  • -

    Moves at a chug

  • -

    Sloppy controls and camera

  • -

    Minimal game modes

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Nov 29, 2007

Traditionally, a sequel is an improvement upon its predecessor - that's the whole point of making it, right? That's not the case with the PS2 version of Godzilla: Unleashed. This sequel is a stripped-down giant monster brawler that's the third game in its series, but which somehow manages to play far, far worse than its feature-rich predecessors.

The big problem is that the whole thing stutters and chugs along like Paris Hilton learning to drive a stick shift. Sure, these are giant monsters and not ninjas, but this gameplay is so choppy - even before the bouts of slowdown - that the controls feel unresponsive and the moves are tough to chain. Some of the character models have nice details; for instance, Mechagodzilla's robotic skin has a nice, hammered texture. But with the camera unable to decide whether it wants to be over your shoulder like a shooter, off to the side as in a fighting game, or just riding a blimp so high up that a skyscraper-sized monster looks like a small child, you won't get much chance to admire them.

More info

GenreFighting
DescriptionA side-scrolling actioner that stomps if by land, energy blasts if by sea, and loves the idea of giant monsters meeting even larger monsters - and beating them down.
Platform"DS","PSP","Wii","PS2"
US censor rating"Everyone 10+","Everyone 10+","Everyone 10+","Everyone 10+"
UK censor rating"","","",""
Release date1 January 1970 (US), 1 January 1970 (UK)
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