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Everything we know about Final Fantasy 16 – release date, platforms, and more

Final Fantasy 16
(Image credit: Square Enix)

During the PS5 showcase, Final Fantasy 16 was officially revealed for the first time. Yes, the news every Final Fantasy fan had been waiting to hear was finally confirmed with an announcement trailer, which gives you your very first look at the next entry in the long-running series. 

Set to be a PlayStation console exclusive, the trailer shows off some beautiful cinematic scenes and glimpses of gameplay. Square Enix also put out an official website with some gorgeous illustrated artwork for Final Fantasy 16.  The site offers up details about three of the main characters we'll be meeting, information about the world setting, and some minor story elements. 

We've gathered together everything we know about Final Fantasy 16 so far into one place. And since we can hardly wait to find out more, we've also put together a list of what the upcoming installment needs to capture fans' hearts once again. 

Final Fantasy 16 release date 

We now know that Final Fantasy 16 will be a PlayStation console exclusive that's coming to the PS5. Square Enix also confirmed there's currently "no further information" about whether the next entry in the series will be coming to other platforms after the mention of PC was shown during the showcase. No release date has been revealed so far, but more information is currently scheduled to be revealed in 2021. You can check out the new trailer above.

In terms of who is working on the upcoming Final Fantasy title, the announcement also confirmed Naoki Yoshida is the producer on Final Fantasy 16. After the official reveal of the game during the PS5 event, a blog was posted on PlayStation's official site written by Yoshida which confirmed his role, along with revealing that Hiroshi Takai is directing.

"The exclusive footage, comprised of both battles and cutscenes running in real-time, represents but a fraction of what our team has accomplished since the start of development on this, an all-new Final Fantasy game," Yoshida writes. " In that span, the team’s size has grown from a handful of core members to a full-fledged unit that continues to polish and build upon what they have created so far, all to provide players an experience unmatched in terms of story and gameplay." 

Comments from industry journalist Jason Schreier suggested it wouldn't be too long before we get to play Final Fantasy 16. Apparently, Square Enix has been working on the Final Fantasy 15 follow-up "for at least four years in some capacity." Obviously, it's nothing concrete, but this does check out with the trailer Square Enix revealed during September's PS5 showcase, which showed a surprising amount of Final Fantasy 16 gameplay and cinematic footage.

Final Fantasy 16 setting and characters

Final Fantasy 16

(Image credit: Square Enix)

Just recently, Square Enix launched an official website for Final Fantasy 16 that offers some insight into the upcoming installment's world and leading characters. Set in the land of Valisthea, the world is said to be "studded with Mothercrystals - glittering mountains of crystal that tower over the six realms around them, blessing them with aether." Over the generations, people have gone to the beacons to take advantage of the blessing they offer. Using the Mothercrystals aether to conjure magicks that live comfortable, rich lives, many great powers have grown around each Mothercrystal. 

But all is not well in Valisthea. Peace has started to falter with the spread of the Blight, which threatens to destroy the dominions. In Final Fantasy 16, deadly creatures known as Eikons inhabit the world. Each Eikon resides within a single man or woman blessed with the ability to call them. These individuals are known as Dominants. The worldview of these Dominats varies from nation to nation, with some treated like royalty, while others are forced to become weapons of war. 

Final Fantasy 16

(Image credit: Square Enix)

Clive Rosfield has also been introduced as one of the leading characters along with Joshua Rosfield and Jill Warrick. Clive is the firstborn son of Archduke of Rosaria. As the firstborn, he was expected to inherit the Phoenix flames and become a Dominant, but it instead passed over to his younger brother Joshua. After mastering the blade, Clive becomes First Shield of Rosaria before tragedy strikes "at the hands of a mysterious dark Eikon, Ifrit. Now on a path to revenge, Clive is said to set out on a "dangerous road." 

Five years younger than Clive, Joshua deeply admires his older brother. Viewing himself as "bookish and frail", Joshua appears to wish he wasn't the one to inherit the role of Dominant with command over the Phoenix's flames. 

Jill, on the other hand, was taken from her homeland at a young age to become a ward of Rosaria in order to secure peace between two warring nations. Described as "kind, gracious, and unassuming," Jill is a trusted figure to both the brothers. 

Final Fantasy 16 features: here's what fans want 

(Image credit: Capcom)

Final Fantasy is a series that's continuously ahead of the rest of the JRPG world. FF15 was famously the first Final Fantasy with an open-world setting, as well as the first single-player Final Fantasy with a multiplayer mode and story DLC. In taking inspiration from Western RPGs that were already using these features, Final Fantasy 15 set out to redefine the series. While the reaction was mixed overall, the game did a lot of things right, here are some things the next part could do to further improve on existing ideas.

Fix the open world 

(Image credit: Square Enix)

These days almost every RPG has an open world, to the increasing fatigue of many players. There's nothing to be said against open-world setting in general, if done right – a frequent criticism of the open world in Final Fantasy 15 was that there simply weren't enough interesting things to do. Quests were mostly fetch quests that had no effect on the world at large, and driving around in the Regalia instead of making sure Noctis reached his goal robbed the plot of its urgency. The world of Eos, too, seems to be mostly motorways – fans were missing towns to explore and more characters to talk to. Overall the possible solution seems to be a denser, more interesting world with more possibilities for interaction, as well as side-quests with actual storylines of their own.

The combat system needs another overhaul

(Image credit: Square Enix)

In FF15, your AI companions play a central role. Their banter is automated, Ignis drives you around, and even with control over characters other than Noctis later having been patched in, anyone you don’t control fights for you without your intervention. This, as well as the frequently unhelpful camera, turned Final Fantasy 15 into a game that is often beyond your control. Combat in particular feels often either cluttered or a bit uninspiring for how little input it requires from you. While round-based combat is making a comeback elsewhere through games such as Persona 5 or the newest entry in the Yakuza franchise, perhaps it’s not necessary to go that far back – the Active Dimension Battle system used by Final Fantasy 12 offered a pleasant mix between tactical combat and AI-controlled team mates.

A bigger focus on story 

(Image credit: Square Enix)

It’s not that Final Fantasy 15 didn’t have an interesting story, it just lacked the pacing to tell it in a way that leaves a larger impact. In order to understand everything that’s going on, Square Enix asked you to immerse yourself in the full media universe – an anime, a film, DLC, and that's simply a lot of stuff. The side-quests and traveling to the different tombs around Eos also took away from the story, which didn't really come into its own until the latter half of the game when open-world travel was suspended. Final Fantasy lives off of its characters, of meeting new friends and finding new places to explore. Everything, from the setting to the plot developments, underlines that. Compared to that, a plot that largely comes down to "get into a car and drive to your wedding" didn't quite cut it. Recent developments in Final Fantasy 14, especially the Shadowbringers DLC, are a great example of an enjoyable fantasy story. With any luck, Square Enix is listening to the feedback and working on a more focused, digestible story for Final Fantasy 16.