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Check out Disintegration's three multiplayer modes in the latest trailer

(Image credit: V1 Interactive)

Disintegration has a fully-fleshed out campaign, but it's also bringing three distinct multiplayer modes to the table when it releases on June 16. Check out the trailer for the three "frenetic" modes below.

Disintegration's multiplayer pits you and your ground units against other squads in one of three modes: Zone Control, Collector, and Retrieval. In Zone Control, five crews compete to control and capture areas of the map - but grav cycle pilots (aka you) can't capture them, only the ground units you control can. As the video suggests, you'll want to focus your fire on ground units first in order to prevent them from capturing zones.

The second mode, Collector, has two squads facing off to complete one objective: collect as many brain cans. No, I don't know what that is, but it sounds metal. Anyway, you need to scoop up as many of them as possible before time runs out or the score limit is reached. Brain cans come from several sources: enemy grav cycles, enemy units, and spawn points. You can scoop up friendly brain cans, which won't get you any points, but will prevent the enemy team from collecting them. That sounds pretty similar to Call of Duty's Kill Confirmed mode, if you ask me (give or take a brain can). 

Retrieval splits teams up into attacking and defending teams, with the attackers attempting to retrieve cores from spawn points and drop them in a designated drop point near the friendly spawn. Grav cycles can't carry cores, but ground units can, and if they're destroyed while a core is in-hand, the core is dropped on the spot. If you don't retrieve the core in the allotted time, it'll explode, so you'll want to hurry.

Disintegration's multiplayer looks to double down on the game's main selling point: a melding of first person shooter mechanics and real-time strategy elements. We'll see how it plays out when Disintegration releases for PC, Xbox One, and PS4 on June 16.

Here's our Disintegration single player preview

Brooklyn-based Editor and mother of two rescue cats, Radgie and Riot. After years spent in and out of academia and toiling over freelance work, with a two-year stint as Associate Editor at a tech startup, I am now doing what I love for a living. That includes sailing to every question mark in The Witcher 3, emoting out of dropships in Apex Legends, and arguing over Star Wars lore.