Skip to main content
Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • Saros review
  • Arc Raiders
  • The Boys S5
  • Best turn-based RPGs
  • Submit your clips. Win prizes
  • Delta Force giveaway
Don't miss these
Slay the Spire 2
Roguelike Games Slay the Spire 2 plummets to 66% positive lifetime Steam reviews after first major update
Arc Raiders screenshot of a helmet lying in sand
Third Person Shooters Tarkov chief is right: Arc Raiders is an extraction shooter for casual people, that's why I like it
Saros Review
Roguelike Games Saros review: "A lean fusion of roguelike sci-fi action and eldritch horror that successfully remixes Returnal"
A crop of the Windrose key art showing two pirates in front of a montage of ships, posing with guns
Survival Games Windrose is a pretty good karaoke cover of Assassin's Creed: Black Flag with a survival twist
Best Ps5 games
Games Best PS5 games: The 25 greatest PlayStation 5 games in 2026, ranked
in Aphelion
Adventure Games Aphelion review: "Life is Strange creator's Uncharted-like sci-fi adventure fails to land"
Eyla talks to the player in a colorful, collapsed structure in Tides of Tomorrow
Adventure Games Tides of Tomorrow review: "Your choices in this microplastics apocalypse are shaped by other players"
Pragmata screenshot taken on PS5
Action Games Pragmata review: "Blasting and hacking in sync has me locked in for Capcom's sci-fi shooter"
Mouse: P.I. For Hire screenshot featuring an enemy melting down to their skeleton
FPS Games Mouse: P.I. For Hire is great for a couple hours, fine for several more, and then a long exhausting exercise
The Expanse: Osiris Reborn
Third Person Shooters The Expanse: Osiris Reborn's beta lacks gravitas but does enough to keep me invested
Replaced release trailer screenshots
Platforming Games 37 years since Prince of Persia, Replaced is the cinematic platformer I've been waiting for
A header image for the Best Games 2026 list with a GamesRadar+ logo, showing Resident Evil Requiem, Pragmata, Marathon, and Monster Hunter Stories 3
Games The best games to play in 2026, so far
Hell Let Loose: Vietnam gameplay showing combat in a jungle
FPS Games If you like Battlefield at its most chaotic, I promise you'll love Hell Let Loose: Vietnam
Samara and Amani stand in their Goddess food truck mech in Dosa Divas key art, cooking up a big meal for surrounding villagers
RPGs Dosa Divas review: "I came for the culinary mechs and Jet Set Radio vibes, I stayed for the emotional rollercoaster"
Maruder leader Obin threatens to cut off one of the player's fingers with a big knife, in Tides of Tomorrow
Adventure Games Tides of Tomorrow is a watery, plastic apocalypse take on Fallout that's more about story choices than RPG numbers
  1. Games
  2. Disintegration

Disintegration review: "Combat is both maddeningly simple and bafflingly slow"

Reviews
By Austin Wood published 10 June 2020

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

(Image credit: © V1 Interactive)

GamesRadar+ Verdict

An unsatisfying mix of shallow strategy and low-energy shooting, Disintegration is hard to recommend to fans of either genre.

Pros

  • +

    Likeable characters

  • +

    Good voice work

Cons

  • -

    Sluggish shooting

  • -

    Shallow strategizing

  • -

    Tedious objectives

Best picks for you
  • Best board games 2026, with hand-picked recommendations from industry experts
  • The best adult board games in 2026
  • How we test controllers on GamesRadar+

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Disintegration doesn't feel like any of the things it's made from. It tries to blend real-time strategy and shooting, but it never gave me the satisfaction of pulling off a clever strategy, and its guns lack the weight, power, and feedback I look for in shooters. It's built around hoverbike-like Gravcycles that squad leaders ride into battle, but these control more like slow-moving turrets than actual bikes. It's set in a world where factions of "Natural" and "Integrated" (read: robot-ified) humans are at war, but its story is thin and meandering, constantly mentioning interesting themes but never exploring them. Disintegration's campaign is dull, tedious, and frustrating, and even the chaos of multiplayer can't liven up its boring combat.

You're dropped into Disintegration as protagonist Romer Shoal, a former Gravcycle pro and show host who's been Integrated into a robotic body. Romer joins a band of Integrated outlaws in their escape from the Cloud, a floating base commanded by the Rayonne and led by Lt. Col. Black Shuck. The Rayonne want to exterminate or Integrate all remaining Naturals, Romer and the gang would rather like to prevent that, and Black Shuck wants all their heads on a platter - or rather, their Brain Cans.

Fast Facts: Disintegration

(Image credit: V1 Interactive)

Release date: June 16, 2020
Platforms: PS4, Xbox One, PC
Developer: Private Division
Publisher: Take-Two Interactive 

Its story is delivered in brief cutscenes and short, often one-sided conversations that never really go anywhere, but Disintegration does at least have some fun characters. Romer is a likeable smartass, the rest of his Outlaw friends play off each other well, and their Natural leader Waggoner is a wise and endearingly spunky old man. The bulk of the game is strangely understated thanks to an almost total lack of music - which I'm not convinced isn't a bug, and yes I checked my audio settings - but the cast does show signs of life. You don't spend much time with them - and the time you do consists of walking around empty hub areas between missions - but their personalities come through thanks to strong voice acting. Sadly, any goodwill I had for the characters was routinely snuffed out by their performance in combat, which is both maddeningly simple and bafflingly slow. 

Article continues below

A literal strategy game 

(Image credit: Private Division)

The campaign is split up into missions that come with locked loadouts for your Gravcycle and squad. You command anywhere from zero to four units at a time, and your Gravcycle has two weapons or gadgets - usually a gun and a healing option, or sometimes a gun and rechargeable missiles. You can't customize any of this, mind; you can only upgrade basic stats and Make Numbers Bigger by slapping upgrade chips onto preset options. 

The loadout you're given in each mission feels like a total crapshoot. I felt appropriately armed in some missions, but as an example, the final mission offers what I'd consider the weakest possible Gravcycle kit. I would've liked more freedom to tailor my arsenal, especially because there is only one real strategy in the entire campaign: Area of Effect (AoE) attacks. 

There are more abilities in the multiplayer, but there are only four in the missions, and all of them are some form of AoE. You've got a small AoE that stuns, a big AoE that slows, a medium AoE that does big damage, and another large AoE that does medium damage. As a result, my only strategy was to throw all my cooldowns at groups of dudes or, occasionally, one big dude. Sure, I can choose how to distribute my abilities around the battlefield, but that's the extent of my thinking: do I want to put this AoE here or over there? 

(Image credit: Private Division)

That's not what I would consider a strategy. It's purely reactive, and it doesn't take enemy or terrain differences into account. But it's all I can do with the functionally identical tools at my disposal. There are no meaningful defensive or proactive abilities, no buffs or debuffs, no ambush options, no traps, no diversions - just AoE attacks that deal damage, or set up for attacks that deal damage. 

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You also can't command your units individually; they can only act as a group, meaning your low-health sniper and high-health tank will sidle up to enemies with exactly the same bravado. You can tell your squad to move to a specific area, attack one enemy until it dies, wait at a set location, follow you and act as they see fit, or interact with a specific object (usually to open a gate or disable a buzzkill weapons jammer). But there are two caveats here. The command radius is pretty short, so you can only send your squad so far ahead. And if you tell them to wait somewhere but you then move too far away - which is not very far at all, really - they'll automatically follow you. 

Your squad's abilities are as unreliable as they are unexciting

Because your squad's behavior is all over the place, when you tell them to lob abilities at areas or enemies, there's often a small but critical delay between your command and the ability going off. This is more than enough time for your AoE setup to turn into a wasted strike on a single enemy that has now split from the group. In other words, your squad's abilities are as unreliable as they are unexciting, so frankly I didn't care much when my units idly walked into obvious trip mines for the umpteenth time. You can revive them infinitely and it only takes like 10 seconds, so frankly their deaths aren't much of a concern. If anything, corpse-running is the optimal approach. 

Now, this last gripe is a small complaint compared to all that, but it's a recurring one that drove me mad. If you want your squad to open containers full of valuable upgrade materials, you have to watch them slowly plod around and pry boxes open for minutes at a time. I eventually gave up on collecting these things entirely because it's just that tedious. Why can't I just shoot a box and take the loot? Why do I need some special robot lockpick to sort through a pile of scrap when it's right in front of me and my squad is a mile away wasting a valuable missile cooldown on a single trash mob with 4% health which I accidentally targeted because it blends in with the rest of the samey enemies and bland environments? Why?

This… is Gravcycling? 

(Image credit: Private Division)

That's the extent of the strategic side of things, and when you're not wrapped up in that, you're shooting enemies from atop your Gravcycle. Disintegration reminds me of Sanctum and Starhawk in that it makes you an active participant in a normally passive strategy game type. It's not enough to command your squad; you also have to shoot enemies yourself - picking off high-value targets, hitting enemies from behind to stun them, or finishing off low-health ankle-biters. Racing around a battlefield on a hoverbike with twin guns blazing might sound fun, but in practice, Disintegration feels like the humdrum turret sections in every PS3-era action game. Only instead of a fixed turret, you're now on a mobile turret but with the parking brake on.

Your Gravcycle is miserably, inexplicably sluggish. There's no way to upgrade its speed, and the paltry boost function does very little to alleviate this. I realize that there may be balance concerns with regards to evading enemy projectiles, but this is a hoverbike we're talking about. When I flip the ignition on a hoverbike, put the accelerator to the floor, and my immediate reaction is, "I could get out and run faster than this", something has gone wrong. 

Using your mounted guns is equally unsatisfying. Apart from one marksman rifle, your weapons are either full-auto bullet hoses or fire some sort of explosive payload. None of them are very fun to use, in large part because you only use them from afar. It's suicide to get close to anything in Disintegration, as your squad repeatedly demonstrates, so you spend all your time wearing enemies down at a distance. I know what shooting robots feels like, and it is not this. This feels like knocking down tin cans with a slingshot from 20 meters out. Likewise, the only true boss fight in the game is just you and another Gravcycle rider spraying bullets at each other while slowly swaying back and forth. It doesn't feel like a mid-air dogfight; it feels like a rail shooter with extra steps. 

Better with more players but not by much 

(Image credit: Private Division)

After the 10-hour campaign, I was able to play Disintegration's multiplayer for several hours through scheduled pre-release sessions. I did find it to be more fun than the campaign, but only because it trades endless tedium for uninterpretable chaos. 

There are three modes, all of them 5v5 and all riffs on established modes: Retrieval (Capture the Flag), Collector (Kill Confirmed), and Zone Control (King of the Hill). I queued for variety matchmaking, but most of my games were Retrieval, which has a slight twist in that your squad units have to carry the flag while you escort them to the objective. The flag carrier gets a big defence boost so they don't get instantly annihilated by enemy Gravcycles, and you want to keep your units alive anyway so that you have access to their abilities in team fights. 

While there are a few more guns and squad abilities in multiplayer, the new loadouts don't add much to combat. They're also tied to locked presets, with each one representing a specific Gravcycle gang, but at least you get some choice of what to use. You can swap loadouts when you die, but I quickly settled on the gang with a marksman rifle and healing shot and never looked back. Oh, and you can change your helmet, tweak your Gravcycle's color, and attach fuzzy dice or other silly cosmetics, but that's about all I saw in the way of customization.

(Image credit: Private Division)

Several issues with the campaign - namely slow movement and unreliable abilities - carry over into the multiplayer, but my main complaint is harder to put a point on. Basically, no matter what I do in matches, I feel stupid. Maps are weirdly small and claustrophobic, so I constantly bump into walls and other Gravcycles. And whenever we all gather for a team fight or a final push on an objective, we just kind of hover around looking dopy, like a low-gravity traffic jam. I was top of the board in most of my matches, so I was doing something right, but I honestly couldn't tell you what - perhaps spamming cooldowns a bit harder than everyone else. Everything's just a bit of a hectic mess, though I do prefer it to the campaign.

I have no idea who I'd recommend Disintegration to. It feels too shallow for strategy fans and too flimsy for shooter fans. If there is a group of people who really liked the turret section in Binary Domain and thought it would be improved by the addition of pet robots and another 10 hours, maybe they could extract some amount of fun from Disintegration. Unfortunately, I could not. 

Reviewed on PC. 

Austin Wood
Austin Wood
Social Links Navigation
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

Read more
Key art for Highguard showing Kai riding a bear, Atticus with the Shieldbreaker, and Scarlet, crouched, aiming down sights
FPS Games Highguard review: "A fresh but muddled FPS genre mashup that needs refinement if it's to have any staying power"
 
 
Lucas Lee is surrounded by adoring fans in Scott Pilgrim EX
Action Games Scott Pilgrim EX review: "Fantastically crunchy pixel combat is let down by an obsession with repetitive backtracking"
 
 
Using Sheath, a gun with a fang-toothed face, in High on Life 2 to blast through Human Con, where aliens party in human mascot costumes
FPS Games High on Life 2 review: "I smiled, I laughed, I sorely wished the combat was a lot better"
 
 
Key art for Crisol: Theater of Idols showing a religious looking figure with a gnarly metal body framed by candles and other gothic iconography
FPS Games Crisol: Theater of Idols review: "Blood ammo and dark folklore imagery should be more exciting than this sedate shooter"
 
 
Highguard screenshots
FPS Games I love Highguard's 2Fort-style sieges – when they actually happen
 
 
in Aphelion
Adventure Games Aphelion review: "Life is Strange creator's Uncharted-like sci-fi adventure fails to land"
 
 
Latest in Games
Fallout
Fallout Fallout co-creator hopes to "make one more game" before his second retirement from RPG development
 
 
Motorslice heroine making peace sign
Action Games Indie dev discovers nuclear fusion of Steam marketing, flies up wishlists thanks to anime girl
 
 
Diablo 4 character screams in front of gray sky
Diablo Diablo 4 needs "aspirational content," says director, but don't discredit casual gameplay
 
 
Marathon runners
FPS Games Bungie makes Marathon's Cryo Archive less brutal, blocking spawn rush strats and giving free kits
 
 
Crimson Desert
RPGs The Witcher 3 director says Crimson Desert isn't "story heavy," but it still gets "RPG things" right
 
 
Slay the Spire 2 Defect robot standing in front of other classes
Roguelike Games Slay the Spire 2 devs initially wanted to keep updating the original instead of making a sequel
 
 
Latest in Reviews
Warhammer Quest: Darkwater box on a wooden table
Board Games If you want to play Warhammer without needing to buy armies, scenery, and extra models, this board game is for you
 
 
Two minotaurs ready their weapons on a battlefield, from the Heroes of Might and Magic: Olden Era opening cinematic
Strategy Games Heroes of Might and Magic Olden Era early access review: "The legendary strategy RPG series finally reclaims its throne"
 
 
Stranger Things: Tales From '85
Sci-Fi Shows Stranger Things: Tales From '85 review: "Makes you nostalgic for the early days of Stranger Things"
 
 
Saros Review
Roguelike Games Saros review: "A lean fusion of roguelike sci-fi action and eldritch horror that successfully remixes Returnal"
 
 
Two Cities of Sigmar Grenadiers painted by Will Salmon.
Tabletop Gaming Warhammer: Spearhead – City of Ash review - "If you've never played Spearhead before and want an easy way into the game, then – finally – this is it"
 
 
A group of blue fairies block the view of a billboard that says Titanium Court, each with expressive faces including the lead who peers over sunglasses
Roguelike Games Titanium Court review: "Balatro meets Blue Prince in this roguelike match-three RTS that's been massaging my brain"
 
 
LATEST ARTICLES
  1. Fallout
    1
    Fallout co-creator hopes to "make one more game" before his second retirement from RPG development
  2. 2
    Indie dev discovers nuclear fusion of Steam marketing, flies up wishlist charts thanks to bashful anime girl with freckles who parries machine giants with a chainsaw
  3. 3
    Netflix renews Stranger Things animated spin-off Tales From '85 for season 2
  4. 4
    Diablo 4 needs "aspirational content" to challenge players, director agrees, but don't discredit more casual gameplay like fishing
  5. 5
    The Witcher 3 director says Crimson Desert clearly isn't "story heavy," but it "can achieve totally different emotions" by focusing on exploration and "RPG things"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...