
Iain Harris
I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I'm not running the news team on the games side, you'll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.
Latest articles by Iain Harris

Gamescom Day 1 live coverage – all the news, interviews, and previews as they happen
By Iain Harris last updated
LIVE From Call of Duty: Black Ops 7 to Hollow Knight Silksong, we're on the floor in Germany to go hands-on with all the most exciting upcoming games

League of Legends, Overwatch 2 contributor announces a game of its own, an adorable survival-crafting adventure called Witchspire
By Iain Harris published
News And it's launching in Early Access next year on PC

This quirky roguelike JRPG brings some deck building to the Pokemon formula I didn't know I needed until now
By Iain Harris published
News There are many Pokemon games and RPGs like it, but few implement the cards the series is known for like this

Sequel to Resident Evil and Alone in the Dark throwback Tormented Souls gets October release date
By Iain Harris published
News Tormented Souls 2 launches this spooky season

Call of Duty: Black Ops 7 ad goes live early, showcasing stompy mechs, Goliath foes, and yet another November release date
By Iain Harris published
News After a few leaks and reports, I think Call of Duty: Black Ops 7 is coming out in November

Subnautica 2 designer isn't alarmed by people taking a break, because survival games aren't as "monogamistic" as MMOs like World of Warcraft: "I know what they're doing"
By Iain Harris published
News "If I see people play through all the content of Subnautica and then they leave for a little bit until we do a content patch, that doesn't alarm me"

The Outer Worlds 2 was helped along by Fallout co-creator Tim Cain, but Obsidian is switching up RPG history by going "much bigger and deeper" with its sequel
By Iain Harris published
News "The Outer Worlds 2 delivers on the fantasy we had when we started the first game"

Square Enix team behind JRPG gems like Octopath Traveler is trading turn-based combat for Zelda-like action with The Adventures of Elliot in hopes of reaching "a new audience"
By Iain Harris published
News "As the HD-2D series has expanded and evolved, we’ve gradually shifted genres"

Clair Obscur: Expedition 33 lead says "prejudice against turn-based RPGs isn't completely gone," even if fellow JRPGs like Persona and Dragon Quest sell millions of copies
By Iain Harris published
News "I could talk about the prejudice forever"

Cyberpunk 2077 was a challenge for CDPR as V has "more freedom" in how they tackle the open-world, whereas it's "very difficult" to see The Witcher 3's Geralt "go GTA style"
By Iain Harris published
News "Ciri or Geralt, they are fully fledged characters. They have their own personality, there are things that they will not do."

Clair Obscur: Expedition 33 studio is "just the right size" for a "full-priced turn-based RPG," so don't expect its success to lead to AAA ambitions: "I'd prefer working as a small team"
By Iain Harris published
News Sandfall Interactive is happy as it is

Everything announced at the Nintendo Direct Partner Showcase July 2025
By Iain Harris last updated
Recap Octopath Traveler 0! Monster Hunter Stories 3! More!

Metal Gear Solid and Resident Evil Village stars set to host Future Games Show at Gamescom 2025
By Iain Harris published
News "I've had a sneak peek and the show is packed with world premieres, new trailers, and deep dives into some incredible games"

How do you make an impossibly dense MMO friendly to new players? Warframe dev says you just keep trying: "I don't think we've ever quite got that 100% right"
By Iain Harris published
News "If Warframe is Disney, we're putting in new rides every year or maybe even every quarter"

Cyberpunk 2077 dev thinks the RPG is a "much better game" for having gone through its notoriously messy launch: "We ended up pushing so much energy in this game"
By Iain Harris published
News "If the success of the game would have been what we originally expected, would it be the same game that we're playing today? I don't think so"

Dying Light: The Beast delayed 4 weeks to allow for extra polish: "Our experience has shown how important the first impression is"
By Iain Harris published
News Techland aims to fine-tune gameplay balance, increase physics quality, tweak cutscenes and player animations further, and more

Todd Howard joins fans mourning "the driving force in the creation of The Elder Scrolls and the foundations of Bethesda as a game studio," Julian LeFay: "Without Julian, we would not be here today"
By Iain Harris published
News "His work and spirit will live on both in our memories and in our games."

Actor behind beloved Elden Ring, Baldur's Gate 3, and Clair Obscur: Expedition 33 characters puts her RPG hot streak down to "pure luck"
By Iain Harris published
News Jennifer English says "it's more about the audience and the fans, and it's about how much they loved it," anyway
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