Transistor combat guide
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Limiters
Limiters work in a similar way to the Idols of Bastion. Put simply, they make certain aspects of the game harder in exchange for more experience.
The trick to boosting your XP as much as possible while minimising the risk, is to allocate functions in such a way that they negate or severely reduce the effect of the Limiters. For example, if you enable a Limiter that spawns extra cells, each of which has a chance of morphing into a potential enemy, you could offset it by setting Switch as a passive function and Help as an upgrade function. Doing so would spawn friendly BadCells and give a function the chance to prevent cells from spawning altogether. Maximum XP for minimum risk! Just use the old noggin and you’ll be racking up bonus XP in no time.
List of Limiters
- Resilience
- Efficiency
- Abundance
- Initiative
- Responsibility
- Concentration
- Priority
- Legacy
- Permanence
- Superiority
Resilience
The Process will spawn shielded Cells when terminated.
User Level Bonus: 2%
Efficiency
The Process will strike with twice as much power.
User Level Bonus: 4%
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Abundance
The Process will sometimes spawn twin Cells when terminated.
User Level Bonus: 2%
Initiative
The Process will respawn from Cells in much less time.
User Level Bonus: 2%
Responsibility
User will lose access to 6 MEM or more. Functions may be uninstalled.
User Level Bonus: 4%
Concentration
User will no longer automatically activate Turn() at low health.
User Level Bonus: 2%
Priority
User will overload more Functions at once and recover only one per Access Point.
User Level Bonus: 4%
Legacy
The Process will spawn corrupted Cells when terminated.
User Level Bonus: 2%
Permanence
User will cause Functions to overload by uninstalling them at Access Points.
User Level Bonus: 4%
Superiority
The Process will spawn in greater numbers.
User Level Bonus: 6%
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