This twist on Yoshi allegedly helped pave the way for Super Mario 64
Miyamoto himself is said to have "loved" the early 3D platformer that eventually become Croc: Legend of the Gobbos
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Croc: Legend of the Gobbos, a 3D platform game released in 1997, allegedly paved the way for Super Mario 64. Jez San, founder of Argonaut Software, recounts the “sad beginning and happy ending” of Croc in conversation with Edge Magazine.
“We had this long-term partnership with Nintendo and we wanted to do a 3D platform game for them because no one had done one,” San recalls, “We invented that.” Argonaut doubted that Nintendo would give them permission to use Mario, so they decided to use Yoshi instead. They designed a game called Yoshi Racers, and “showed it to Miyamoto and he loved it and thought it was amazing. And then said: ‘No’.”
Interestingly enough, San recalls that “what we showed them looked a lot like what they did later for Mario 64.” Following Nintendo’s release of the game, San ran into Miyamoto at a show where he said, “Sorry we didn’t end up doing that game with you, but thank you for giving us the direction for Mario 64.”
San remarks that Argonaut still wanted to develop the game, so they created their own story and characters. This led to the birth of Croc, a green reptile bearing a notable resemblance to Yoshi. Croc: Legend of the Gobbos was a huge success for Argonaut, with a sequel following two years after its release. “If we’d had the funding earlier, Croc would have beaten Mario 64 to market, because we were way ahead,” San tells Edge, “We had been working on it for four years, but Nintendo have unlimited resources, and they got their game out first.”
While Mario would likely have always dominated the N64, it's interesting to consider a world in which it wasn't necessarily the quintessential example of the early 3D platformer it is today.
Take a trip down memory lane with our list of the best N64 games of all time.
Weekly digests, tales from the communities you love, and more

Rosie is a writer and avid gamer of 6 years; she is a particular fan of RPG games, playing mainly on Nintendo Switch and PC. She is currently working towards an undergraduate degree in English Literature and Creative Writing.


