This Dreams game is basically an indie God of War
There's a reason Modi: Son of Thor is Media Molecule's Pick of the Week
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Dreams players continue to make the rest of us feel like lazy bums with their incredible creations, and Modi: Son of Thor is no exception. Made by 3D artist Shane Marshall, it's an action-adventure game that looks like an adorable indie take on God of War.
The game was highlighted by Media Molecule as its Pick of the Week, and it's easy to see why. As the young god Modi, players can fight skeletons, use their hammer to platform around, and take on a golem-type boss with lightning and their trusty hammer, all to try and save the people of Asgard.
Marshall has been working on Modi since June 2020, and promised "plenty of updates coming in the very near future" on Twitter.
On Reddit, he also explained a bit more about the process behind releasing the game, and how he was inspired by Mark Cerny, lead system architect for the PS4 and PS5.
"The intent for this release was a kind of Cerny method mentality where I wanted to get a chunk of gameplay that could represent the bigger picture mechanically, but as it turned out there wasn't enough space in this short playthrough to cram in all the mechanics without creating a sea of other issues," he said.
"What I've released today is just a snipped (really a tutorial) of the basics of the game and a more intensive boss fight testing the tools learned. This series of levels was my first real attempt at level design, so be gentle haha *nervous laughter**anxiety raises*. I'm a lot more confident with design now and hope future levels utterly put these to shame."
Dreams was first released in February 2020 and fans quickly showed just what it could do as a game development tool and artistic medium. There's been The Shining's Overlook Hotel, The Room's "Oh, hi Mark" scene, and even fan-made remakes of Fallout 4 and Red Dead Online.
Weekly digests, tales from the communities you love, and more
From original creations to note-perfect homages - these are the best Dreams levels you can play right now.

Rachel Weber is the former US Managing Editor of GamesRadar+ and lives in Brooklyn, New York. She joined GamesRadar+ in 2017, revitalizing the news coverage and building new processes and strategies for the US team.


