Palworld player turns the survival game into a city builder with a mod-free tribute to Attack on Titan that took 2 weeks to make

Palworld
(Image credit: Pocketpair)

Not ready to leave Attack on Titan behind after its anime finale, one Palworld player has recreated the series' iconic central city on a massive scale, purportedly without the use of any mods to make things easier. 

So I made Palcity.... took me 2 weeks to finish [No Mods Used] from r/Palworld

Reddit user Commercial_Neck8986 shared their finished city with the survival game's community a few days ago, following up on multiple previous posts chronicling the build's progress. Just two weeks ago, all they had was a proof-of-concept starter area for Paradis Island. That soon ballooned to an expansive town with elaborate neighborhoods, multiple layers of walls, and a multi-level castle.

It's fascinating to watch the in-progress videos back, like counting the rings on a tree. You can see how the land's been terraformed to suit Commercial_Neck's vision, which was, in a word, big. There's no telling how many individual buildings the finished city contains, how much stone went into them, or how many hours it took to construct it all. 

Commercial_Neck said in their post that it "took me two weeks to finish" without using any mods, and I'm ready to believe them. I've also reached out to them hoping to talk through the design process for this enormous build, and will update this story if I hear any fun details.

Update - February 14: I heard some fun details. Commercial_Neck tells me that, "I was hyped to play the game with friends but we were unable to play together since they can't join my world. So I finished the game by myself and I made a couple of decent bases.

"Then I tried making a castle for a base and I saw this good spot on the map, Forgotten Island, which reminds me of Attack on Titan's Paradis Island where the main protagonist lived, so I tried making a small town. I only did one part of the wall; AoT has three walls so I decided to do the two interior walls. 

"Challenge is clearing the whole map since the island is covered with trees. The fastest way for me to clear it is using a rocket launcher. But sometimes, about 3-4 times, I hit some of my structure instead of the trees so it destroyed some of my work. And yeah, the challenging part is trying to keep yourself from getting bored since all the houses are identical. Also, transporting items is really troublesome. Weight is limited in the game and you can only carry a few items."

They also say they're still not finished with the city and plan to add more to it, especially if, as many other players hope, developer Pocketpair adds more feature to the game's build system, "like circular edges." 

The big challenge here is that, because this city far exceeds the size of a Palbox that lets you build from your inventory, Commercial_Neck would've had to transport a lot of building materials by hand, and stone is a notoriously heavy material in Palworld (and, I suppose, real life). One bit of good news is that you can now move just a little bit even while massively encumbered, but that's still a lot of stone. 

"No mods, carried enough stone to not [go] overweight," Commercial_Neck explained in a Reddit reply. "Good thing trees are present everywhere so I just chop off some wood for the roofing."

"I made a storage near the Palbox and transport from point A to point B," they added. "A lot of return trips tbh."

What awaits you at the peak of Palcity? Deep in the halls of its crowning castle, past the vault and doors where impossible builds may happen, you'll find mankind's one true throne: a nice porcelain toilet, in this case from Palworld's unlockable bathroom cosmetic set. At least Commercial_Neck didn't have to go back to their normal base for potty breaks, I guess. 

Now they just need to get a giant, bugged Pal and the Attack on Titan look will be complete.  

Austin Wood

Austin freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree, and he's been with GamesRadar+ since 2019. They've yet to realize that his position as a senior writer is just a cover up for his career-spanning Destiny column, and he's kept the ruse going with a focus on news and the occasional feature, all while playing as many roguelikes as possible.