The Walking Dead season 10 finale delayed until later this year

(Image credit: AMC)

The Walking Dead season 10 finale has been delayed, just two weeks before it was due to air. The current run will now end on April 5.

Production company Skybound announced that The Walking Dead season 10 will conclude with what was originally planned to be the penultimate episode. The finale, episode 16, has been shifted back to an unconfirmed date later this year to air as a special one-off episode. This follows on from The Walking Dead spin-off The World Beyond also joining the list of coronavirus movie and TV show delays.

“Current events have unfortunately made it impossible to complete post-production of The Walking Dead Season 10 finale,” Skybound said via press release, while also confirming that the first half of season 10 will be available to watch for free from April on

Executive producer Greg Nicotero took to social media to provide some insight on why The Walking Dead season 10 finale was delayed, namely due to “VFX, music, sound mixing, and sound FX,” a process that often continues just weeks before an episode’s air date.

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Nicotero, though, said that, while the news was disappointing, he promised the episode itself “will not disappoint.” With a season that’s already seen several major shock deaths, a Walking Dead mainstay departing, and even a tease or two towards The Walking Dead movies, that’s some prediction.

With just two episodes left, we’ll now have to make do with poring over the show’s biggest current mystery: the secret of Rick’s boots and the hidden message he left behind.

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Bradley Russell

I'm the Entertainment Writer here at GamesRadar+, focusing on news, features, and interviews with some of the biggest names in film and TV. On-site, you'll find me marveling at Marvel and providing analysis and room temperature takes on the newest films, Star Wars and, of course, anime. Outside of GR, I love getting lost in a good 100-hour JRPG, Warzone, and kicking back on the (virtual) field with Football Manager. My work has also been featured in OPM, FourFourTwo, and Game Revolution.