The Outer Worlds 2
Latest about The Outer Worlds 2

We asked Obsidian about romance in The Outer Worlds 2, and now I'm a little hopeful the RPG may follow Avowed's example: "It truly does need to be something that's organic"
By Heather Wald published
Interview Interview | "If it [romance] naturally kind of came up as a thing, sure, maybe we could talk about that, but it wasn't a goal from the very beginning"

"The shorthand is New Vegas in space": The Outer Worlds 2 directors double down on Fallout comparisons, and Obsidian isn't worried about setting expectations too high: "It's our pedigree"
By Andrew Brown published
Interview Interview | Game director Brandon Adler and creative director Leonard Boyarsky discuss going all-in on Obsidian's classic formula, making fun of their boss, and moving in a different direction to Avowed

Nearly 30 years ago, an RPG veteran walked away from Fallout 2 after just a few conversations – with The Outer Worlds 2, he's finally "doing a sequel to a game that I created the IP for"
By Issy van der Velde published
News "That is something that I have not had the chance to do before"

The Outer Worlds 2 leads say RPGs like Baldur's Gate 3 helped prove "people really, actually want these kinds of games" at a time where even Obsidian "had to prove ourselves all over again"
By Catherine Lewis published
News "It's good to kind of bring that stuff to the forefront again"

Obsidian is not screwing around with The Outer Worlds 2's Fallout New Vegas comparisons: "The critical path is maybe 10 or 15% of the total content"
By Austin Wood published
News With the first game, Obsidian was quick to stress "this isn't New Vegas in space"

I've played The Outer Worlds 2, and forget what you know about the first game because this silly sequel already feels like a bigger and better RPG
By Andrew Brown published
Big Preview | Killer writing and shockingly slick combat suggest Obsidian will deliver on the Fallout: New Vegas comparisons

The Outer Worlds 2 shows off its roster of companions and ruins the day of many a RPG fan by immediately saying "no, you can't sleep with them"
By Scott McCrae published
News No snu snu for yu yu

The Outer Worlds 2 dev says "it was quite a shock" to get bought by a giant corporation like Microsoft while making a game about how evil giant corporations are
By Ashley Bardhan published
News Art imitates life, etc.
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