The Outer Worlds 2
Latest about The Outer Worlds 2

Destiny 2 is a mess right now but it's still one of the best-feeling shooters ever, so I'm encouraged to hear it was a "guiding light" for The Outer Worlds 2 gunplay
By Austin Wood published
News If you're gonna follow gunplay, follow Bungie's

Outer Worlds 2 bosses "think it's funny" they've made an RPG about evil mega-corporations with Microsoft as their new owner: "It'd be ridiculous to say we don't notice that"
By Dustin Bailey published
News "Regardless of who's funding it, we're still trying to tell that same message"

The Outer Worlds 2: Everything we know so far about Obsidian's new RPG
By Josh West last updated
Guide Get ready for The Outer Worlds 2 to make this a Fall to remember

Channeling big Fallout energy means The Outer Worlds 2 could be the Starfield I always wanted
By Oscar Taylor-Kent published
Opinion

We asked Obsidian about romance in The Outer Worlds 2, and now I'm a little hopeful the RPG may follow Avowed's example: "It truly does need to be something that's organic"
By Heather Wald published
Interview Interview | "If it [romance] naturally kind of came up as a thing, sure, maybe we could talk about that, but it wasn't a goal from the very beginning"

"The shorthand is New Vegas in space": The Outer Worlds 2 directors double down on Fallout comparisons, and Obsidian isn't worried about setting expectations too high: "It's our pedigree"
By Andrew Brown published
Interview Interview | Game director Brandon Adler and creative director Leonard Boyarsky discuss going all-in on Obsidian's classic formula, making fun of their boss, and moving in a different direction to Avowed

Nearly 30 years ago, an RPG veteran walked away from Fallout 2 after just a few conversations – with The Outer Worlds 2, he's finally "doing a sequel to a game that I created the IP for"
By Issy van der Velde published
News "That is something that I have not had the chance to do before"

The Outer Worlds 2 leads say RPGs like Baldur's Gate 3 helped prove "people really, actually want these kinds of games" at a time where even Obsidian "had to prove ourselves all over again"
By Catherine Lewis published
News "It's good to kind of bring that stuff to the forefront again"
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