The father of FPS

PC Gamer: What makes a free-to-play, browser-based game, Quake Live, special enough that id has focused so much energy on it?

John Carmack: Really it’s a matter of looking at how the PC market has changed. Up until our last project, id Software was very much a PC game company. We built Doom 3 as a PC project. As we look at it today, we really can’t justify doing a mainstream action-heavy title as a PC-only game. But there are still things that the PC does better than consoles. The browser environment is faster—navigating web pages on the console is a really tedious experience. The keyboard/mouse interface is definitely still the superior interface for a competitive first-person shooter experience, much better than an analog joypad. And I do think there’s the whole idea of PCs being everywhere, and having a game that you can play just about anywhere. Anywhere there’s a PC, if you’ve got a few minutes you can download Quake Live content and jump in and play your game.

If you took the same game and spruced it up to modern graphics and put it on the consoles, it just wouldn’t be as good an experience. That’s one of the aspects of engineering that’s always appealed to me: trying to do the right thing in the right place. You don’t try and push something where it no longer belongs. You look for opportunities in all the things that you have available.

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