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The Division DLC's delayed so Ubisoft can focus on fixing the core game

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By Connor Sheridan published 25 August 2016

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Ubisoft is hitting pause on The Division's DLC release schedule and turning its attention to the core game instead. A post on the game's official website today announced that the developers have decoupled plans for the next big update from Survival, The Division's second paid DLC expansion.

Ubisoft says it's going to focus on fixing a bunch of The Division's persistent glitches and mechanical headaches instead. Here's the target list "for update 1.4 and beyond":

  • Fixing bugs, including those listed in our Known Issues as well as many other ones
  • Making loot drops more relevant to the player
  • Enemy difficulty and time to kill
  • Gear Sets and weapons rebalancing
  • Solo player experience
  • Dark Zone and PvP balancing
  • Quality of life additions based on community suggestions (such a weapon skins no longer taking inventory space)

The Division players have dealt with enemies that feel like mutant bullet sponges and assorted loot problems since the game came out in March. It's good to see Ubisoft acknowledge that its current approach to post-launch support isn't working well enough and take the initiative to improve it. Though folks who bought the Season Pass and expected timely DLC deliveries may be understandably upset.

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Ubisoft now plans to release Update 1.4 in October, while the Survival DLC (which adds a new, extra-hostile environment for Agents to explore) will arrive some time before the end of the year. The third and final season pass expansion, Last Stand, is planned for early 2017.

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Connor Sheridan
Connor Sheridan
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Former GamesRadar+ News Writer

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and was formerly a staff writer at GamesRadar+.

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