Sony Interactive Entertainment
Latest about Sony Interactive Entertainment

Amid Marathon's ongoing struggles and Concord's closure after just 2 weeks, Sony admits the whole PlayStation live service strategy thing isn't "entirely going smoothly"
By Anna Koselke published
News It's all about the "longer-term perspective," though

Marvel Tokon: Fighting Souls devs plan to keep the 4v4 tag fighter alive "for the next 10 years," with hopes of "making this game the best experience ever" over the next decade
By Anna Koselke published
News How many Marvel heroes will join in 10 years?

No, Ghost of Yotei won't force you to swap weapons, even if you should, as the open-world game "would like players best to learn to switch weapons"
By Scott McCrae published
News "If you want to play with just two swords in each hand because it looks cool, you can play through the whole game that way"

Sony acquires 16 million shares of Elden Ring publisher Bandai Namco for around $464 million in new partnership "aimed at strengthening engagement among anime and manga fans"
By Anna Koselke last updated
News And also "creating new and emotionally moving experiences"

Panic ensues amongst Helldivers 2 fans after one diver claims to have found surface-to-air missile sites on bug planets, igniting fears a beefy flying unit is coming soon
By Issy van der Velde published
News Uh, oh...

"The era of game mechanics is over": Shadow of the Colossus director says games have explored so many ideas that "whether you like it or not, it's better to sharpen the existing mechanics"
By Anna Koselke published
News There's no need for innovation in "every single game"

Ghost of Yotei is an open-world game, "but there's still a linear story structure" as Sucker Punch wanted to make sure protagonist Atsu's journey "tears at the heartstrings"
By Anna Koselke published
News Said structure is "very important"

Ghost of Yotei leads praise "exquisite" open-world games like Elden Ring and The Legend of Zelda: Breath of the Wild as "bar-setting" examples of the genre
By Anna Koselke published
News The two are "great" at capturing the magic of open-world games

Crash Bandicoot co-creator says the remake "got almost everything right, except the most important 30 milliseconds," and that's why it "feels worse than the 1996 original"
By Issy van der Velde published
News There is a big difference

God of War director Cory Barlog's next big Sony Santa Monica game is reportedly "not a new IP but it might feel like one" – and where fellow PlayStation studio Naughty Dog pivoted to Intergalactic, it seems it's not sci-fi
By Issy van der Velde last updated
News Just be a new old-school PlayStation platformer, please
Weekly digests, tales from the communities you love, and more