interview
Latest about interview

Legendary board game designer says his upcoming Lord of the Rings project is "definitely the most thematically and mechanically rich game I’ve worked on"
By Matt Thrower published
Feature Pandemic designer Matt Leacock waxes lyrical about his latest game, The Lord of the Rings: Fate of the Fellowship

"My first line was 'Snake Vs Monkey'", says Metal Gear Solid 3's David Hayter: "I could only ask, 'Why am I saying this?'"
By Scott McCrae published
Interview Feature | Metal Gear legends David Hayter and Peter Lurie tell us all about one of Playstation's most ambitious – and bizarre – crossovers

"I understand why players feel that strong French identity in the soundtrack," says Clair Obscur: Expedition 33's composer, especially in that one Mime song: "It felt like both a duty and a guilty pleasure to include the accordion"
By Oscar Taylor-Kent published
Interview Interview | Clair Obscur: Expedition 33's composer Lorien Testard on RPG soundtracks, the mime battle music, and working on that one track with Ben Starr

Tony Hawk's Pro Skater 3 + 4's new levels impress me as much as the rebuilt classics: "This needs to feel like we found this on a hard drive for THPS4 and we revitalized it"
By Jesse Vitelli published
Hands-on Hands-on | Tony Hawk's Pro Skater 3 + 4 makes me feel young again, and plenty of new additions make Iron Galaxy's loving restoration even more exciting

20 Years of the Nintendo DS: "If someone had told you in 2004 that Nintendo was about to abandon the Game Boy, would you have believed them?"
By Nick Thorpe published
Feature Game developers and media reflect on the hugely successful launch and mass appeal of the Nintendo DS, celebrating 20 years of the twin-screen handheld

Vampire Survivors kicked off a game development gold rush, but has a legitimately new genre emerged between the cash-ins?
By Julian Benson published
Feature "The first thing I noticed was the literal ripoffs": Luca Galante reflects on Vampire Survivors' landmark launch, and developers talk the birth of a new genre

Indiana Jones and the Fate of Atlantis was almost "based on an unproduced Indy script," says project lead: "But after reading it, I decided it was unproduced for a reason"
By Mike Bevan published
Interview The Making of Indiana Jones and the Fate of Atlantis: "The main research was done sitting on a couch watching the movies unspool on video tape"

"What's happened to Sebulba, what has he been through?": At Star Wars Celebration, I exploded a podracer and talked to Star Wars: Beyond Victory's director about bringing back the prequels legend
By Molly Edwards published
Hands-on I got to be one of the first people to try Star Wars: Beyond Victory – A Mixed Reality Playset and podraced my heart out: This is where the fun begins

Cronos: The New Dawn co-directors talk merging abominations, Resident Evil, Dark Souls, and Netflix's Dark of all things: "We've got a deep psychological story to tell"
By Rollin Bishop published
Interview Interview | Co-directors Wojciech Piejko and Jacek Zięba describe Bloober Team's next horror after Silent Hill 2 as a "dream come true"
Weekly digests, tales from the communities you love, and more