interview
The latest interview articles from GamesRadar+
Latest about interview
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FeaturesI've played board games like Frosthaven for decades, but the digital version convinced me that it's a better introduction to the epic RPGBy Benjamin Abbott Last updated -
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FeaturesLegendary board game designer says his upcoming Lord of the Rings project is "definitely the most thematically and mechanically rich game I’ve worked on"By Matt Thrower Published -
Interview"My first line was 'Snake Vs Monkey'", says Metal Gear Solid 3's David Hayter: "I could only ask, 'Why am I saying this?'"By Scott McCrae Published -
Interview"I understand why players feel that strong French identity in the soundtrack," says Clair Obscur: Expedition 33's composer, especially in that one Mime song: "It felt like both a duty and a guilty pleasure to include the accordion"By Oscar Taylor-Kent Published -
Hands-onTony Hawk's Pro Skater 3 + 4's new levels impress me as much as the rebuilt classics: "This needs to feel like we found this on a hard drive for THPS4 and we revitalized it"By Jesse Vitelli Published -
Features20 Years of the Nintendo DS: "If someone had told you in 2004 that Nintendo was about to abandon the Game Boy, would you have believed them?"By Nick Thorpe Published -
FeaturesVampire Survivors kicked off a game development gold rush, but has a legitimately new genre emerged between the cash-ins?By Julian Benson Published -
InterviewIndiana Jones and the Fate of Atlantis was almost "based on an unproduced Indy script," says project lead: "But after reading it, I decided it was unproduced for a reason"By Mike Bevan Published -
Hands-on"What's happened to Sebulba, what has he been through?": At Star Wars Celebration, I exploded a podracer and talked to Star Wars: Beyond Victory's director about bringing back the prequels legendBy Molly Edwards Published -
InterviewCronos: The New Dawn co-directors talk merging abominations, Resident Evil, Dark Souls, and Netflix's Dark of all things: "We've got a deep psychological story to tell"By Rollin Bishop Published -
FeaturesNew D&D rules given to creators for free, reflecting "the lessons we’ve learned and the steps we’re taking to rebuild and strengthen our relationship with our players"By Benjamin Abbott Published -
FeaturesWhat the skyrocketing China-US tariffs mean for you, the board game fansBy Katie Wickens Published -
Interview"I created Naoe how I would create a movie character," says Assassin's Creed Shadows star Masumi: "Just very full and honest and a whole human being as much as I can"By Oscar Taylor-Kent Published -
NewsBoard game legends discuss concerns over extortionate 104% tariff potential on China-US importsBy Katie Wickens Last updated -
Interview"My true love in games is The Legend Of Zelda," says Evanescence's Amy Lee, but making the new track for Devil May Cry was a joy: "I was hooked on it and binging it every night"By Nick Thorpe Published -
InterviewDoom: The Dark Ages' weighty shield saw and gory melee are vital to its refreshed combat loop: "The guns are more like rhythm guitars this time"By Oscar Taylor-Kent Published -
Hands-onMy first Den of Wolves heist, from Payday's creators, has me dropping plasma shields and brain-diving with teammates to steal minds: "We've been refining this formula for over 20 years now"By Tom Regan Published -
InterviewDoom: The Dark Ages' team found new inspiration from the original Doom: "We play it at the start of every project"By Oscar Taylor-Kent Published -
Hands-onI didn't expect to say it, but Doom: The Dark Ages adding a shield and a parry somehow makes it feel more Doom than everBy Oscar Taylor-Kent Published 6 Comments -
InterviewAssassin's Creed Shadows "has a little bit of Tarantino flavor", but its real secret ingredient is intrigue: "It's almost like you're watching an episode of Shogun"By Oscar Taylor-Kent Published
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