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  1. Games
  2. RPG

SpellForce 2: Shadow Wars review

Jack of many trades, and surprisingly, master of most

Reviews
By Matt_Peckham published 13 June 2006

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

GamesRadar+ Verdict

Pros

  • +

    Deep RPG and RTS blend

  • +

    Gorgeous 3D landscapes

  • +

    Varied and well-paced storylines

Cons

  • -

    Inability to set tactical formations

  • -

    Can't carry units between maps

  • -

    Waiting for an expansion when it's over

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

While you're trying to figure out why the females of these games seem to prefer deadly sword fighting in Victoria's Secret two-pieces, you just might fall in love with SpellForce 2. Oh, you'll hear plenty of Diablo comparisons, and we loved the big Dsix years ago, but hopefully you've moved on since, because this "role-playing-made-love-to-a-strategy-game" hybrid certainly has.

Didn't play the original SpellForce? No problem - the "play it your way", first or third person SpellForce 2 sports its own whopper of a story with plenty of poncy "You'll rue the day!" (who talks like that?) prose. The box claims 60 hours, but if you take your time with all the optional side quests, it's easily more. And the world of Eo looks like a party platter of islands - each one its own skirmish map equivalent to 10 of Warcraft 3's largest combat zones. Campaign mode beelines you through each, though you can return to "finished" maps at any time to complete side quests, and an alternative "free" mode lets you tackle them out of order either solo or cooperatively with other players.

The campaign kicks off with selection of a male or female avatars and some appearance fiddling, but stats are item and skill-track based instead of the usual D&D attribute blend. As you level by completing quests, you get experience points which can be applied to either combat or magic abilities much like World of Warcraft's talent trees. Maps come plush with quests and gear and generally split into booty grabs or lengthy pauses to base-build and gin up mini-armies of soldiers or magic-slinging creatures.

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