SmackDown! confidential - part 1
The developers at Yuke's come clean about their creative process, the early years and the secret of Rey Mysterio's costumes
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Looking back at these games, which years do you think really pushed the gameplay forward?
Taku Chihaya: For me [WWF SmackDown! 2: Know Your Role] and [WWE SmackDown! Shut Your Mouth], were the biggest ones. When we did the first SmackDown! game, we weren't really sure what we were doing. We just looked at all these WWE tapes, we looked at what we thought was cool, and we put it in the game. We just made a game that we thought would be fun for ourselves.
Weekly digests, tales from the communities you love, and more

