Scalebound creators want to get into "serious talks" with Microsoft about a revival
Both president and vice-president of PlatinumGames want to revive the cancelled project
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Atsushi Inaba and Hideki Kamiya, president and vice-president of PlatinumGames have said they want to talk to Phil Spencer about reviving cancelled project Scalebound.
In an interview with IGN Japan, both Inaba and Kamiya expressed their desires to revive Scalebound, the action RPG the studio was working on for Microsoft. One of the first ideas Platinum had as a studio, in it you would play and fight as both a human and his dragon partner. Unfortunately, Microsoft announced the cancellation of the project in 2017, roughly four years into development. Kamiya, who was the director on the title, has previously blamed the cancellation of Scalebound on his team's inexperience with online games.
Microsoft still owns all the rights to the original IP and as such PlatinumGames would not be allowed to continue development without its permission and collaboration. As translated by GamesRadar+, when asked how they feel about Scalebound in the wake of Microsoft's acquisition of Activision Blizzard, producer of the unreleased title, Inaba, said:
"Kamiya is always saying how much he wants to make Scalebound. He's not just saying 'If only I had the chance ...' like it's some fantasy, Kamiya and I really want to make it. That's why we want to get into serious talks with Microsoft."
Kamiya backed up the words of Inaba even making an appeal directly to CEO of Microsoft gaming Phil Spencer in his native tongue:
"We did so much work on Scalebound and there is no point in Microsoft holding on to it. I want to do something." Switching to English, he finished "Phil! Let's do it together!"
The studio is currently working to develop Bayonetta 3, which Kamiya says will be enjoyable even if you haven't played the originals, but says it'd be a shame if you aren't prepared with the background knowledge. Inaba also opened up about Platinum's future saying that "change is imperative" in order to move along with the industry.
Weekly digests, tales from the communities you love, and more
If you want to find out more about PlatinumGames' upcoming project Bayonetta 3 then here is everything we know so far.

Freelance writer, full-time PlayStation Vita enthusiast, and speaker of some languages. I break up my days by watching people I don't know play Pokemon pretty fast.


